Pillars of Eternity

Chris Avellone Video Interview

Obsidian Entertainment’s Chris Avellone is front and center in a new 15-minute video interview that the folks at the Super Bunnyhop Show conducted during this year’s Dragon Con event. His work on Project Eternity and Wasteland 2, the differences between…

Project Eternity Post-funding Update #61: In-Game Art

Remember that dungeon concept we shared with you back in the 55th update for Project Eternity? Well, the team at Obsidian Entertainment has taken it to the next level in the 61st update by sharing the in-game screenshot of the…

Project Eternity Social Round-up

Given our latest round-up was published more than a month ago, and that last week there was no Project Eternity Kickstarter update, we thought it opportune to do a new one to fill our reader’s wait with something to read.…

Project Eternity Q&A

The RPG Codex staff recently rounded up some questions from the website’s community and sent them over to Project Eternity project director Josh Sawyer to answer. As a result, the questions are fairly varied, and touch a number of subjects,…

Project Eternity Post-funding Update #59: Developer Q&A

We learn about the day-to-day responsibilities and recent workload of Obsidian Entertainment concept artist Polina Hristova in the fifty-ninth update to surface on the Project Eternity Kickstarter campaign. Here’s a little something to get you started: Q: What other games…

Chris Avellone Interview

There’s an interesting interview with Obsidian’s Chris Avellone over at GameRanx, which mostly covers his opinions on narrative mechanics and RPG design, with a little bit of Project Eternity, Torment: Tides of Numenera and Planescape: Torment on the side. Here’s…