The Elder Scrolls V: Skyrim

The Elder Scrolls: Skywind Mod Dev Diary #4

The modding team that’s currently working on the ambitious Skywind, a reimagining of the original The Elder Scrolls III: Morrowind in Skyrim’s engine, has published a new development update video to let us know where they stand in terms of…

Heroes Don’t Craft

Richard Cobbett has penned an analysis – more of a rant, really – of crafting in RPGs and other video games that comes to a simple, very basic conclusion: heroes don’t craft. Cobbett’s comical frustrations aside, many complaints in the piece…

Why Are RPGs so Hard to Classify and Evolve?

Felipe Pepe, driving force and editor behind the upcoming CRPG Book, has shared an editorial/rant (by his own admission) on Gamasutra. In the article, Pepe traces a brief history of role-playing video games to explain why the genre is so…

Should Bethesda Invest in a New Game Engine?

With a critical eye on the performance of the Gamebryo engine that powers both The Elder Scrolls IV: Oblivion and Fallout 3, as well as the newer Creation Engine that powers The Elder Scrolls V: Skyrim and Fallout 4, the…

The Elder Scrolls V: Skywind 2016 Video Preview

We’ve been keeping tabs on the progress of the impressive Skywind total conversion for The Elder Scrolls V: Skyrim, which aims to bring the Morrowind experience to the latest Elder Scrolls engine, for the last two years or so, and…

Bethesda Game Studios Opens New Office in Montreal

Given recent discussions about whether Bethesda’s team is big enough to handle the development of their huge games, the news that they opened a new office in Montreal with a team of 40 developers is undoubtedly very interesting. The new studio is…