Jefferson – Fallout Tactics Mission
By Steven Carter | June 26, 2024

Jefferson – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Jefferson, where you’ll be tasked with destroying four generators. Map Objective Walkthrough You’ll start out in the northwestern corner of the map (#1), right next to a large building complex (#2). Even though the mission objectives will only mention destroying […]
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St. Louis – Fallout Tactics Mission
By Steven Carter | June 26, 2024

St. Louis – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at St. Louis, where you’ll need to take on super mutants while rescuing your allies. Map Objectives Walkthrough You’ll start out in the southwestern corner of the map (#1). As soon as you finish listening to the mission briefing, you’ll witness […]
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Springfield – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Springfield – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the bonus mission at Springfield, where you’ll need to rescue the mayor — plus see how many Simpsons references you can find. Access Springfield was originally a bonus mission for people who pre-ordered Fallout Tactics, but you might find it already activated in […]
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Mardin – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Mardin – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Mardin, where you’ll finish off the beastlords and perhaps gain deathclaws as an ally. Map Objectives Walkthrough Mardin is flat and boring. You’ll face a lot of melee and low-range opponents on the surface, and you should be able to […]
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Quincy – Fallout Tactics Mission
By Steven Carter | June 24, 2024

Quincy – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Quincy, where you’ll need to defeat the beastlords and rescue the mayor — plus kill some deathclaws. Map Objectives Walkthrough Note: You’ll have to face some adult deathclaws in this mission. If you’re still using Hunting Rifles and Pump-Action Shotguns, […]
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GameSpy E3 Awards

GameSpy has begun their annual E3 awards, which covers a total of twenty-five games and includes Vampire: The Masquerade – Bloodlines as #20. Check it out: Troika’s a company with plenty of role-playing game experience and the people there understand…

GameBanshee Feature: E3 2003: The RPGs

After spending last week at E3, we’ve written up a 5-page article entitled “E3 2003: The RPGs”, which provides some in-depth information about some of the RPG titles that were on display at E3 this year, including BioWare’s Neverwinter Nights:…

E3 2003: The RPGs

This year’s E3 had much to offer for RPG enthusiasts. Unfortunately, I was on a limited schedule, so I was only able to see a handful of the more popular massive multiplayer and single player role-playing games. On the top…

Version 1.62I Patch Notes (Test)

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Version 1.62H Patch Notes (Test)

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Neverwinter Nights Site Update

The official Neverwinter Nights website has been updated with the following: E3 Coverage & ReviewsE3 2003 is now over, and after an amazing week running demos of Neverwinter Nights: Shadows of Undrentide and Star Wars: Knights of the Old Republic,…

NWN: Shadows of Undrentide Preview

Gamer’s Pulse has written up a preview of BioWare and Floodgate’s upcoming expansion for Neverwinter Nights, Shadows of Undrentide. Take a look at their final thoughts: This expansion pack is solid, and looks to be adding a lot of good…

Morrowind Review

The guys at Frozenzero have written a review of Bethesda’s Morrowind, giving the game an overall score of 9 Their conclusion to follow: As one of the most innovative and intriguing RPG’s to be released into the gaming wild, Morrowind…

Imperator Interview

Camelot Vault had the opporunity to sit down with Mythic Entertainment’s Mark Jacobs at E3 and ask several questions about their next MMORPG, Imperator. Here’s a snippet: Q: How are you going to handle death? A: Gently. There always needs…