Fallout 4

Fallout 4 Settlement Happiness

If you had plans to extract efficient labor from your unsuspecting settlers by spreading anxiety, fear, and all other wonderful ways of negative motivation, I am afraid I have bad news: If a settlement reaches 0 happiness, you will eventually…

Fallout 4 Settlement Defense

You’ve built yourself a beautiful new settlement! All seems well until a band of raiders show up to ruin your day because you decided to shower them with flowers instead of bullets! In the words of late Sci-Fi author Robert…

How to Assign Settlers in Fallout 4

Congratulations! You’ve planted your first carrot.But wait, why isn’t the food meter going up? Well it’s because you haven’t assigned anyone to harvest it! From crops, to shops, to guard posts, there are many important jobs you can give to…

Fallout 4 Food and Water in Settlements

Like any living thing, you and your settlers need food and water to survive (and to be happy). However, ways to optimize your water and food production may not appear obvious at first, so we will cover your options in…

How to Use Power in Fallout 4

An important factor in keeping many settlement components functioning smoothly is power! Fallout 4’s workshop has several objects that require electricity (and a specific amount of it) in order to run: light sources, water purifiers, and automated defenses, for example.…

Fallout 4 Crafting Guide

Fallout 4 has a detailed and sometimes complex crafting and settlement management system. When first trying these systems out they can be confusing, especially since Fallout 4 doesn’t do the greatest job of explaining everything. When you want to build…

Fallout 4 Institutionalized Guide

This quest begins right after you finish the previous quest, The Molecular Level. You’ve built the teleporter and gained access to the Institute. Now it’s time to find your son, along with answers to all your burning questions. The Institute…

Fallout 4 The Molecular Level Guide

You’ve successfully faced your first Courser, and now have the key to entering the Institute! The Molecular Level starts right where Hunter/Hunted ended. Now you’ll have to get the chip you have secured from the Courser to the Memory Den…

Fallout 4 Hunter/Hunted Guide

You’ve trekked through the heavily irradiated Glowing Sea to find Virgil, an escaped Institute scientist. Virgil has told you how to obtain access to the Institute. You’ll have to find an Institute Courser and kill it in order to gain…

Fallout 4 The Glowing Sea Guide

The Glowing Sea quest begins right where you finished Dangerous Minds. Before embarking on this quest, make sure you have a lot of Rad-X and Radaway. The entire area you will be traveling is heavily irradiated. But be ready, there…