Baldur's Gate II

Baldur’s Gate Retrospective Interview

As far as I’m concerned, there can never be too many Baldur’s Gate retrospectives, and as such I advise you to check out this Hollywood Reporter article that celebrates the 21st anniversary since Baldur’s Gate’s release by talking to a…

George Ziets Interview – Matt Chat

During the previous episode of Matt Barton’s Matt Chat show we got a sneak peek of Matt’s interview with George Ziets, a video game designer you may know for his contributions to Neverwinter Nights 2’s Mask of the Betrayer expansion,…

Baldur’s Gate – Remembering What Made It Special

If you head on over to GameRant, you’ll find a retrospective article that looks back at the original Baldur’s Gate Trilogy (Baldur’s Gate, Baldur’s Gate II: Shadows of Amn, and Baldur’s Gate II: Throne of Bhaal) and puts a spotlight…

Trent Oster Interview, Part 3 – Matt Chat

Trent Oster, BioWare’s co-founder and the current CEO of Beamdog, shares some stories of what it was like to work on Baldur’s Gate back in the day, mentions some of the unexpected issues his team had to deal with while…

A History of Isometric CRPGs Video Series

We’ve stumbled upon a new “A History of Isometric CRPGs” video series on YouTube, which currently offers seven installments that focus on Fallout (episode 1), Fallout 2 (episode 2), Baldur’s Gate (episode 3), Baldur’s Gate: Siege of Dragonspear (episode 3.5),…

Infinity Engine Titles and Neverwinter Nights Headed to Consoles

In an interesting turn of events, Skybound Games and Beamdog have announced a collaboration to bring the Infinity Engine Enhanced Edition and Neverwinter Nights Enhanced Edition titles to the Xbox One, PlayStation 4, and Nintendo Switch later this year. This…

Baldur’s Gate – On Monsters and Combat

Head on over to PC Gamer and you’ll find this article that takes a look back at the Baldur’s Gate series, and in particular its monster and encounter design that was partially responsible for the series’ long-lasting success. The article…