The Witcher

CD Projekt RED on Killing Your Favorite Features

During a speech at GDC Europe 2012, CD Projekt RED’s gameplay producer Marek Ziemak and lead gameplay designer Maciej Szczesnik talked about the process the studio uses to decide what features to cut in development. The example they use is…

CD Projekt RED Interview

VG247 is offering a comprehensive interview with CD Projekt RED’s game director Konrad Tomaszkiewicz on a variety of subjects, including CD Projekt RED’s view of DLC as a service, free-to-play and digital delivery, their way of handling mature content in…

CD Projekt Hiring Multiplayer Programmer

Eurogamer reports that a new job ad has surfaced on CD Projekt’s web site, suggesting the developer is interested in adding online multiplayer to their proprietary Red Engine. CD Projekt, responsible for The Witcher series, have typically been interested in…

What The Witcher Taught CD Projekt About RPGs

Gamasutra is offering a quite extensive, three-page interview with the developers at CD Projekt RED on the upcoming Cyberpunk RPG and the lessons they’ve learned from The Witcher titles they’ve worked on previously. There’s really quite a lot in there,…