System Shock 2

Voices in Your Ear

In his latest RPG Scrollbars column for Rock, Paper, Shotgun, Richard Cobbett analyzes the characteristics that made the voice acting for two particular characters, the Guardian in Ultima VII and SHODAN in System Shock and its sequel, and how it…

Night Dive Studios/System Shock Franchise Interview

Along with the re-releases of System Shock and System Shock 2, the forthcoming releases of System Shock Remastered Edition and System Shock 3 are the primary topics of conversation in this new interview with Night Dive Studios on The Gaming Ground. A…

WatchMojo’s Top 10 RPGs From the 80s and 90s

WatchMojo.com has compiled a top 10 of Western role-playing games published during the 80s and 90s, which excludes MMORPGs and only includes one title per franchise. The ten nominations include titles such as The Elder Scrolls II: Daggerfall, Planescape: Torment,…

The 50 Most Important PC Games of All Time

Starting in 1962 and running the gamut all the way to present day, the editors at PC Gamer have cranked out a list of what they feel are “the 50 most important PC games” to ever grace the platform. The…

System Shock 2 Still Stands as Irrational’s Finest Work

While Irrational Games has since brought us the excellent Freedom Force series and the impressive BioShock series, the editors at Eurogamer have made the argument that 1999’s System Shock 2 is still their finest achievement. Here are some reasons why:…

System Shock 3 Officially Revealed, Might Support VR

We already knew System Shock 3 was about to be announced, but now that the countdown on OtherSide Entertainment’s teaser website has reached 0, the game’s development is officially a reality. The current version of the website doesn’t offer much…

On Cyberpunk and Architecture

The editors over at BitCultures have editorialized about the futuristic structures, landscapes, and general architecture that fascinate us and properly set the stage for a cyberpunk-themed video game, with a particular emphasis on how such elements were handled in Deus…