Star Wars: KotOR II

Content, Not Visuals, Make a New Game

PC Gamer’s Dan Stapleton has a short editorial on the “looks like a mod” complaint for sequels that keep significant assets from the original, using Fallout: New Vegas to Fallout 3, Fallout 2 to Fallout, and Knights of the Old…

Chris Avellone Blog Updates

Everyone’s favorite RPG designer, Chris Avellone, has once again taken to his blog over on the official Obsidian Entertainment website to talk about project directors and lead designers, writing character dialogue and backstories, envisioning how a character will sound during…

IGN’s Top 100 Star Wars Characters

IGN has obviously spent quite a bit of time putting together a new “Top 100 Star Wars Characters” feature, as each character profile comes complete with artwork and at least a 2-3 paragraph profile. Of interest to Knights of the…

Chris Avellone Interview

I suppose you could consider this six-page article-style interview with Obsidian Entertainment’s Chris Avellone on gamesTM a gift to those of us celebrating Icewind Dale’s ten-year anniversary. In it, Chris talks about how we broke into the video game industry,…

A History of Star Wars Video Games

GamePro has whipped up one of those “History of Star Wars Video Games” articles we see every once in awhile, which obviously sees the inclusion of Star Wars: Galaxies, Star Wars: KotOR, and Star Wars: KotOR II. Overall, 2003 was…

Chris Avellone Video Interview, Part One

The latest episode of Matt Barton’s “Matt Chat” video series features the first half of an interview with the one-and-only Chris Avellone about his history as a game master and video game designer, the importance of the storyline in an…

Chris Avellone Interview

PCAction.de has conducted their own interview with Obsidian’s Chris Avellone, chatting with the designer and company co-founder about his job responsibilities, what he’d be doing if he wasn’t a game developer, sex and violence in video games, and more. pcaction.de:…

Chris Avellone Interview

Since the original article is in French, Obsidian Entertainment’s Chris Avellone has published the English version of an interview he recently did for foreign website Polygamer. Alas, what could have been: 8] Tell us about one or several of your…

Nathaniel Chapman on Difficulty Settings

Obsidian Entertainment producer/designer Nathaniel Chapman tackles difficulty settings and how they affect a game’s challenge in his very first blog entry over at the company’s official website.  Read on:  …in my opinion games tend to offer the most interesting difficulty…