Lightsaber Upgrade Guide – Star Wars: KOTOR II

Welcome to our KotOR II Lightsaber Upgrade Guide, a handy table including statistics on every Lightsaber upgrade in the game, in an easy-to-read format so that you can plot out your best combination.


Unlike the original KotOR’s two possible upgrade slots that were only for crystals, The Sith Lords has those same two crystal slots plus three additional upgrade slots. One of these can hold a Cell, one an Emitter and another a Lens. Crystals, Cells, Emitters and Lenses all have unique upgrade statistics, making KotOR II’s possibilities nearly endless. The only catch in The Sith Lords is that most items are random, including upgrades.

Fortunately, although you cannot create crystals and must instead find them, you can create every Cell, Emitter and Lens in the game using your skills. The higher your party member’s skill, the better quality item you can create.

See the tips at the bottom for building up components and good lightsaber combinations.

 Lightsaber Upgrade Guide

Legend:

Atk: +2 = Attack Bonus: +2 – (gives a +2 to every attack roll)
Dam: +4 = Damage Bonus: +4, Energy – (without a damage type – Cold for example – it is always Energy)
BBD: +4 = Blaster Bolt Deflection: +4 – (Blaster Deflections are cumulative and stack)
Def: -1 = Defense: -1 – (Gives your character a -1 to Defense)
OH: Slow 25%/3R/DC14 = On Hit: Slow 25% for 3 Rounds with a DC of 14
MC: 1-6 = Massive Criticals: 1-6 – (On a critical hit, your character does an extra 1-6 points of damage)
DEX: +1 = Dexterity: +1 – (Gives your character a +1 to Dexterity)
Regen: +3 = Regeneration: +3 – (Character regenerates vitality quicker)
FRegen: +1 = Force Regeneration: +1 – (Character regenerates force points quicker)
Keen = Critical Threat range is doubled. Example: if the base CT range is 19-20, meaning two chances out of 20 for a critical hit, it becomes 17-20, meaning four chances to have a critical hit.

 Crystals
Name of CrystalModifiersName of CrystalModifiers
AdeganDam: +2Ankarres SapphireSTR: +2, DEX: +1,
Regen: +2, Keen
Barab Ore IngotDam: +2-16 FireBondarOH: Stun 25%/6sec/DC10
DamindAtk: +3DragiteDam: +1 Sonic, CON: +1
EralamDam: +2, Atk: +2FirkrannDam: +2-12 vs. Droid, Atk: +2
JenrauxDam: +2, BBD: +5KaiburrWIS: +3, CON: +3, Regen: +3
KashaAtk: +1, WIS: +2Lorrdian GemstoneBBD: +3
NextorDam: +1, KeenOpilaDam: +3, MC: 2-12
PhondDam: +1-6 PhysicalPontiteDam: +1-10 Cold, CHA: +2
QixoniDam: +5, FRegen: +1,
(Dark Jedi Only)
RubatDam: +1, Atk: +1
RuusanWIS: +1, CHA: +1SapithDam: +3, Atk: +2
SigilDam: +1-6, Atk: +1SolariDam: +3, Dam: +1-8 vs. Dark Side, Atk: +3
StygiumAtk: +1, Dex: +1, Stealth: +4Ultima-PearlDam: +2, Atk: +3, MC: 1-6
UpariDam: +1-8, Atk: +3VelmoriteKeen, DEX: +1
 Cells
Name of CellSkill Req’d to MakeModifiers
Diatium Energy CellComputer Use (7)Dam: +1
Improved Diatium Energy CellComputer Use (15)Dam: +2
Superior Diatium Energy CellComputer Use (23)Dam: +4
Ultimate Diatium Energy CellComputer Use (29)Dam: +5
Discharge Energy CellDemolitions (5)MC: 1-3
Telgorn Jolt Cell Mark IDemolitions (11)Dam: +1-3 Electrical
Improved Discharge Energy CellDemolitions (13)MC: 1-6
Telgorn Jolt Cell Mark IIDemolitions (19)Dam: +1-4 Electrical
Superior Discharge Energy CellDemolitions (21)MC: 1-8
Telgorn Jolt Cell Mark IIIDemolitions (27)Dam: +1-8 Electrical
Ion Energy CellSecurity (9)Dam: +1-4 Ion vs. Droid, MC: 1-4
Improved Ion Energy CellSecurity (17)Dam: +1 Ion vs. Droid, Dam: +1-8 Ion,
MC: 1-3
Superior Ion Energy CellSecurity (25)Dam: +2 Ion vs. Droid, Dam: +1-12 Ion,
MC: 1-6
 Emitters
Name of EmitterSkill Req’d to MakeModifiers
Deflection EmitterRepair (5)BBD: +1
Disrupting EmitterRepair (7)OH: Slow 25%/2R/DC10, Def: -1
Crude Phobium EmitterRepair (9)OH: Slow 25%/2R/DC14, Def: -3
Fencing EmitterRepair (11)Dam: +1, Def: +1, BBD: -2
Improved Deflection EmitterRepair (13)BBD: +2, Def: +1
Advanced Disrupting EmitterRepair (15)OH: Stun 25%/2R/DC10, Def: -1
Synthesized Phobium EmitterRepair (17)OH: Stun 25%/2R/DC14, Def: -3
Improved Fencing EmitterRepair (19)Dam: +2, Def: +2, BBD: -2
Expert Deflection EmitterRepair (21)BBD: +4, Def: +1
Superior Disrupting EmitterRepair (23)OH: Stun 25%/3R/DC14, Def: -1
Phobium Alloy EmitterRepair (25)OH: Stun 25%/3R/DC18, Def: -3
Expert Fencing EmitterRepair (27)Dam: +3, Def: +2, BBD: -2
Refined Phobium EmitterRepair (29)OH: Slow 50%/3R/DC18, Def: -1
 Lenses
Name of LensSkill Req’d to MakeModifiers
Dragite LensAwareness (7)Dam: +2
Synthesized Byrothsis LensAwareness (9)Dam: +1, Atk: +1, BBD: -2
Adegan LensAwareness (17)Dam: +1-12
Pure Byrothsis LensAwareness (19)Dam: +2, Atk: +2, BBD: -3
Pontite LensAwareness (27)Dam: +2-12, Atk: +1
Enhanced Byrothsis LensAwareness (29)Dam: +4, Atk: +3, BBD: -4
Beam Gem LensComputer Use (11)Dam: +1, Keen
Vibration LensComputer Use (13)Dam: +1-8, Atk: -1, Def: -1
Improved Beam Gem LensComputer Use (21)Dam: +2, Atk: +1, BBD: -3, Keen
Improved Vibration LensComputer Use (23)Dam: +2-12, Atk: -1, Def: -1
Synthesized Kunda LensTreat Injury (5)BBD: +1
Pure Kunda LensTreat Injury (15)Atk: +1, BBD: +2
Ossus Dueling LensTreat Injury (25)Atk: +2, BBD: +3

How to get the most components & credits:

Component cost is not listed here, mainly because it is not important. For more components (and credits), follow these guidelines:

  • Do not break down your found items, but instead sell them to merchants for credits. You will have much more money and components this way.
  • Since the most expensive items to create normally cost from 400-500 components, figure around 800-1000 components will get you two of the best upgrades in the game. Listed here are only Lightsaber Upgrades but it goes for all other Workbench upgrades as well.
  • When at the merchant, look for “infinite” Advanced Medpacs, at 80 credits apiece. Each Advanced Medpac breaks down into 4 components, the cheapest and most practical component-to-cost ratio I’ve found.
  • To get 1000 components, you’d need 250 Advanced Medpacs, or 250 x 80 = 20,000 credits. Near the end of the game, by keeping and selling the items you do not use (rather than breaking them down), you should very easily have over 100,000 credits (or much more if you search everywhere). With that much money, you can create at least 10 of the very best upgrades in the game (Lightsaber, Melee, Ranged, etc.) assuming one party member has the skills.

General Recommendations:

  • Highly recommended that each lightsaber (and generally, any weapon) you use have at least one Keen upgrade if possible.

  • At least one of your equipped lightsabers have one Ion damage crystal or upgrade. There are a lot of droids in this game… guessing at least half of your battles are with them, so Ion damage comes in handy.

  • The Attack Bonus is as important as the Damage Bonus, so don’t ignore that number.

The Best Combinations:

  • Pure Damage (not including your personal crystal or special lightsabers):
  • Pure Blaster Bolt Deflection (not including your personal crystal or special lightsabers):
  • Pure Damage vs. Droids (not including your personal crystal or special lightsabers):
  • Personal Favorite on one normal Lightsaber/Double-Bladed with Personal Crystal:
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Kelson Wonda
Kelson Wonda
Articles: 1987
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