Risen Review

The guys over at RPGWatch have whipped up their own review of Piranha Bytes’ Risen, and while they do point out a few flaws, the review is clearly favorable with a final score of 4/5.

Negatives are really mainly personal. The ending is disliked by many including me, though others seem to enjoy it. In my opinion, when you spend an entire game developing a character the way you want to, then you should be able to use all those developed abilities in the final, climatic battle. To change the entire style of the game at the very end leaves a bitter taste in my mouth. Some of the animations are ‘˜rugged’. Quests can be a little obscure at times and the journal is not as helpful as it could be. The game can be a trifle unforgiving at times also, but there are many who find that a plus. Nothing stood out for me as a strong negative, other than the ending. True, there are some restrictions which people might not like; only one city (which is what you’d expect on a small island), no deep friendships such as those formed in the Gothic series (though Patty comes close), and no wildly divergent scenery, or alternative cultures (though the lizardmen are perhaps a nod in that general direction). However, after all the criticisms levelled at G3, who can really blame PB for playing it a little safe. Hopefully, they’ll spread their wings a little in a sequel.

In summary, if you liked the original Gothic then you’ll love Risen. PB laid a small egg with Gothic 3, but this time they have sought redemption and have definitely Risen to the occasion.

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