Ch1 Faranga Island Initial Quests – Risen

This guide will help you navigate the introductory Faranga Island quests in Risen’s Chapter 1. It comes with detailed quest descriptions and a handy map.

Chapter 1 Faranga Island Initial Quests Map

risen chapter 1 faranga island initial quests map
  1. Starting location, Sara
  2. Temple ruin
  3. Grave moths & loot
  4. Jan
  5. Road to Tristan’s farm
  6. Road to Inquisition camp at the ruins
  7. Road to the bandit camp

Chapter 1 Faranga Island Initial Quests

Overview

During the very beginning of Chapter I, you’ll meet Jan who’ll provide you with insight into the island and its factions. The following quests are the ones that cover that.


Alone and Abandoned

Right after finishing the prologue, you’ll be further uphill to find any inhabitants. On your way towards the main objective (#4), you’ll meet grave moths and some more hungry sea vultures. You’ll also notice a temple (#2) on your right.

You can visit the temple and you’ll find another grave moth waiting for you below the floor trap. Deal with him and loot the heavy chests nearby for a mana potion and some other minor loot. As you get out of the cellar, you’ll acquire another achievement called Adventurer. Besides the temple, there’s a healing scroll over at #3, along with some more loot.

Once ready, head up to the house at #4. As soon as you’re inside, you’ll get interrupted by a bandit called Jan. He’ll ask you what’s your business around here. At this point, the quest is completed and you gain 50 experience. Finishing the conversation triggers another quest: Get Yourself a Decent Weapon.


Get Yourself a Decent Weapon

Once you receive the quest, check the ground floor (#4) for a a cupboard which has a key and a healing potion on a nearby shelf. Then head upstairs where you’ll find a chest opened by the key you looted from the cupboard. Inside the chest, besides the sword and 50 experience, you’ll also find your first map and complete the achievement Map Reader. It covers the western area of the island, and it will help you navigate and keep in track with the walkthrough map.

Return to Jan, who’ll fill you on the details of what’s happening on the island (you’ll also get 25 experience). Apparently, there’s an Inquisition order consisting of warriors and mages who have taken over the land to ensure peace, justice and security. On the other hand, Don Esteban leads freedom fighters who found themselves way too strained by the inquisition laws. They’ve set up a camp in the swamps, while the Inquisition holds the monastery keep and the harbor city.


Follow Jan to the Novices’ Farm in the East

After obtaining the weapon from the previous quest, you can ask Jan to show you the way to Tristan’s farm. Once you reach #5, he’ll stop and tell you that the novices who wish to enter the monastery tend to the farms. You’ll also get 50 experience. In addition, if you ever get caught by the inquisition patrols you’ll be automatically taken to the monastery, which locks your guild choice to Warrior of the Order. Therefore, don’t get caught.


Follow Jan to the West

Besides showing you the way to Tristan’s farm, Jan will be rather content to show you the entrance to the bandit camp in the swamp. Before reaching the camp, he’ll stop by the ruins (#6) and warn you not to get too close to it because Inquisition has set up a camp there, and if you get caught you’ll be taken to the monastery. This small quest is then concluded with 25 experience points and a new quest is immediately opened up Follow Jan Further to the West.


Follow Jan Further to the West

This quest is direct follow-up to Follow Jan to the West. Right after telling you about the ruins and the Inquisition that made a camp there, Jan (#6) will turn left and show you the path to the bandit camp. Just follow him for a bit and he’ll show lead you down to the swamp (#7) and advise you that the others there tend to be lazy and throw their work to the newcomers. Another 25 experience and the quest is over.


Rescue Sara from the Wilderness

This quest can be solved in two ways, depending on where you want to take Sara. If you wish to find her shelter with the bandits, tell Jan about it and he’ll gladly take her to the camp.

On the other hand, you can take her to the novices on the farm. Once you’ve talked to Tristan about it while doing the quests on his farm, you can ask him to take in Sara.

Either way, you’ll get Philanthropist achievement and talking to Sara again (#1) will reward you with a strong healing potion. She’ll also change her location in the next chapter. If you took her to the freedom fighters, she’ll be near Rhobart in the camp whereas in the other options she’ll stay on Severin’s farm.

Share this article:
Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

Articles: 9834
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments