A remaster of a classic FMV title, The Last Bounty Hunter for the PS3 authentically recreates the original cowboy shooter while improving its UI and menu navigation, which is quite welcome.
The Last Bounty Hunter is a western themed first-person lightgun shooter available for download from the PlayStation Store for the PS3. American Laser Games was originally founded by Robert Grebe in the late 1980s under the name Institute for Combat Arms and Tactics (ICAT) with a system built for the purpose of training police officers which was later converted into arcade game technology. The Last Bounty Hunter was released in 1994 and was the eighth game developed by American Laser Games which was the one of many lightgun games to come from American Laser Games between 1990 and 1994 before changing their approach to specifically develop games for girls under the name of Her Interactive in 1995 which ultimately meant their fundamental loss of identity from what they had made their name from developing and while Her Interactive continued developing games; American Laser Games closed its doors. Digital Leisure purchased the development and publishing rights to American Laser Games’ entire back catalogue in 2000, followed by proceeding to remaster their games that had once released in arcades as well as on 3DO, CD-i and DOS computers with the remastered releases appearing on PS3, Wii and more besides. Can Digital Leisure’s remaster of The Last Bounty Hunter improve upon the western themed first-person lightgun arcade classic?
The story is set in the American Wild West and is told from the perspective of a silent lead character who must capture or kill four outlaws that have a powerful grip over the town, although no-one else has been able to stop the outlaws and their bandits; the gunslinger makes it his mission to collect all four of their bounties.
There are some important gameplay mechanics such as scoring points for shooting enemies without missing or reloading with the more consecutive shots hitting leading to a higher score, although to earn a maximum score would most certainly require players to collect the bonus objects and play on a higher difficulty level. Bonuses are earned by shooting cow skulls and spittoons that are positioned throughout the town which provides extra bullets to shoot at enemies.
Intense showdowns are effectively duels with enemies from the bandits who associate with each of the four outlaws and the outlaws themselves that are authentic to the Wild West as they are one-on-one encounters in which the player and the enemy A.I. must holster their gun, while waiting with a hand close to the gun to draw at the appropriate moment, although drawing too early will lose the showdown and drawing too late will most probably result in taking a bullet.
Character design is essentially a re-enactment of the Wild West period in which the characters are dressed appropriately for the time period with weaponry limited to pistols and a shotgun which is also correct for the time period. There are four outlaws by the names of Handsome Harry, Nasty Dan, El Loco and Cactus Kid which can all be captured or killed to free the town of their grip after having killed each set of their bandits to get anywhere near even close to them and earn a reward for the bounty hunter in the process.
Environment design ties in with the character design as each of the four outlaws and their bandits are situated in different areas of the town such as indoor environments including bank, saloons, a jail and other buildings and structures, alongside outdoor areas such as protecting a fort, exteriors of buildings, town streets, a campsite, Chinatown and more besides.
The Last Bounty Hunter much in the same way as the Mad Dog games is a lightgun game perfect for PlayStation Move with a control scheme consisting of utilising the gyroscopic motion sensing functionality to aim at enemies by positioning the on-screen crosshair over an enemy and pressing the trigger (T) button or move button to shoot, while showdowns require players to point their Move controller down towards the floor as though it was in a holster with it only being drawn at the last second, alongside shooting off screen or shaking the PlayStation Move up and down to reload ammo. Calibration of the PlayStation Move controller is rather efficient and feels just like playing a lightgun game in the arcades with accurate representation of movement from the gyroscopic motion sensing functionality, although pressing select will allow you to re-calibrate the aiming if it is not initially to your liking, while vibration offers added immersion when shooting the pistol at an enemy, although there is no vibration when the playable character is shot by an enemy.
Graphically, The Last Bounty Hunter utilises the same approach as the Mad Dog games in regards to their respective PS3 releases as it consists of the same style of live action film of actors and actresses featured in the full motion video (FMV) from the original version of the game which has been remastered in 720p HD. Therefore, the visuals are better in comparison to the original release with the appropriate effect of entering slow motion when the final enemy of an area or an enemy situated on a balcony is defeated is actually preserved as it was in the original release, while the crosshair and heads-up display have been noticeably improved.
The Last Bounty Hunter’s presentation has received an overhaul since the original release with a great user interface across various menus such as the main menu, settings menu, online leaderboards, extras menus and gameplay menus with support for navigation via the gyroscopic motion sensing functionality and the trigger or move buttons of the PlayStation Move controller. Menu backgrounds consist of a small town as tumbleweed roles along the ground and clouds move in their patterns, while a wanted poster containing four faces is seen on the wall of the Sheriff’s department.
As is the case in the Mad Dog games; there are naturally voice-overs from the entire cast of actors and actresses which provide a B-movie style delivery throughout the variety of scenes in the story; accompanied by the wisdom of gravediggers and a doctor after every occasion the playable character suffers a death and even a very sarcastic woman after you accidentally shoot a civilian. Sound effects include gunfire, reloading, walking, enemies shouting and falling to the ground after they have been shot, enemies laughing at you after they have shot your character and general ambience, alongside music authentic to the period of the Wild West with the audio being maintained to a decent standard.
The trophy list includes 12 trophies with 8 bronze trophies, 2 silver trophies and 1 gold trophy. The easiest trophy is the Fast Draw bronze trophy for winning a quick-draw showdown which you are bound to succeed in at one point or another as there are usually two showdowns per chapter. The hardest trophies have to be the 12 Gauge silver trophy for shooting 12 enemies in a row without missing or reloading during single player and the I’m A Professional gold trophy for completing an entire playthrough without accidentally killing any of the civilians. It is also worth noting that the Good Help Is Hard To Find silver trophy is for completing the game in multiplayer mode, therefore requiring a second PlayStation Move controller, although you do not require a second player as the second PlayStation Move controller can remain idle. It is estimated that depending upon skill, two PlayStation Move controllers and a good trophy guide to provide some helpful tips that it would take between 1 to 2 hours to 100% the trophy list.
There are 3 difficulty levels including deputy, sheriff and marshal with the major differences between each difficulty level including a reduction in the amount of time players have to respond after having seen an enemy before they shoot. However, regardless of the chosen difficulty level; players will need to return to the previous checkpoint if the character is shot even just once and reaction times have to be fast, although the positive is that infinite continues are afforded to players.
Local multiplayer supports 2 to 4 players in a co-operative mode with a crosshair that is clearly assigned to each player by glowing in the same colour as the orb on top of the respective PlayStation Move controller and a set of the standard 6 bullets for each player, although the lives are still limited to 5 which will reduce regardless of which player was closest to shooting the enemy. Local co-operative multiplayer is entertaining, although it would have been even better to have a score based competitive multiplayer mode in which each player was attempting to achieve their own personal high score that was higher than the rest of the surrounding players by defeating enemies before the other players; all whilst simultaneously retaining a focus on co-operative gameplay to gain the best total score. There could also have been a bounty hunter competitive multiplayer mode to play on the premise of your character being a bounty hunter by seeing which player could gain the most dollars by achieving the best rewards from capturing or killing the outlaws given that there would be varying rewards for a capture or a kill and certain outlaws have more bandits than others. There is no online multiplayer which could have reflected the approach of the local co-operative multiplayer and the further possible improvement of a competitive multiplayer mode.
Online leaderboards are focused on worldwide rankings, local rankings and friends rankings for the story during single player with each leaderboard containing each player’s rank; name (PSN ID); and the score accumulated with the positioning of each player based upon the score they have successfully achieved and your personal positioning and best score on the online leaderboards. It would have been even better to have additional online leaderboards such as co-operative leaderboards for 2, 3 and 4 players for those who have played through the story co-operatively as well as single player and co-operative leaderboards for such details as the total amount of enemies defeated throughout multiple playthroughs and the lowest amount of shots received from enemies.
The Last Bounty Hunter’s replayability stems from multiple features such as local co-operative multiplayer for 2 to 4 players, competitive online leaderboards, 3 difficulty levels to experience the story or test your skill against the hardest A.I. the game has to offer and four outlaws who you can capture or kill with each outlaw having their own bandits in separate environments which collectively makes up for the relatively short running time of the full motion video and keeps players returning long after a single playthrough.
Jason plays all genres of games and enjoys all different kinds of experiences that the games industry has to offer. Jason’s favourite PlayStation exclusive franchises throughout various eras include: Crash Bandicoot, God of War, Gran Turismo, inFamous, Killzone, Little Big Planet, MotorStorm, Resistance, Spyro the Dragon, Uncharted, Wipeout and various games that never became big name franchises. A special mention goes to Black Rock’s superb Split Second: Velocity as it is rather unbelievable that it will never receive a sequel.
Jason now mainly plays modern PlayStation games on home console and portably, but occasionally returns to the old retro classics on the 3DO, PS1 and PS2 such as discovering Cool Spot Goes to Hollywood 20 years after its original release on PS1. Jason is happy to see gaming coming full circle with updates for retro classics such as Alien Breed, Superfrog and Crash Bandicoot.