Cleric

Class

Weapons: Clubs, flails, hammers, maces, staves, and staff slings
Armor: All
Can Use Shields
Hit Dice: d8

Notes:

  • Clerics have spells bestowed on them by their deity and can fight wearing armor and using crushing (but not edged or pointed) weapons.
  • Clerics must memorize their spells just like magic-users, but they do not use spell books.
  • When clerics gain a new spell level, they can automatically memorize any of the available spells for that level.
  • The prime requisite for clerics is wisdom.

Advancement Table:

LevelExperienceHit DiceCleric Spells per Level
1234567
10-1,5001d81
21,501-3,0002d82
33,001-6,0003d821
46,001-13,0004d832
513,001-27,0005d8331
6*27,001-55,0006d8332
7*55,001-110,0007d83321
8110,001-225,0008d83332
9225,001-450,0009d844321
10450,001-675,0009d8+244332
11675,001-900,0009d8+4544321
12900,001-1,125,0009d8+6655322
131,125,001-1,350,0009d8+8666422
141,350,001-1,575,0009d8+10666532
151,575,001-1,800,0009d8+12777542
161,800,001-2,025,0009d8+147776531
172,025,001-2,250,0009d8+168886531
182,250,001-2,475,0009d8+188887641
Level 6 spells require 17+ wisdom. Level 7 spells require 18+ wisdom.

Bonus Spells:

WisdomBonus Spells
12345
9-12
13+1
14+2
15+2+1
16+2+2
17+2+2+1
18+2+2+1+1
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