Mage Spells (Level Three) – Pool of Radiance

These are the level three spells available to Mages in Pool of Radiance.

After casting this spell, the caster can seldom be targeted because he is blinking in and out of the area. The spell lasts for 1 round per level of the caster.

Dispel Magic

This is just like the clerical spell of the same name.

Fireball

This area affect spell does 1-6 points of fire damage per level of the caster to each target in the area. A successful saving throw cuts the damage in half. Outdoors, a fireball has a 2 square radius. Indoors, in a constrained area, it has a 3 square radius. Fireball and Lightning Bolt do the same amount of damage, but you can almost always hit more targets with Fireball, so it’s the damage-dealing spell of choice.

Haste

This combat spell affects 1 person per level of the caster. Everyone affected moves twice as far and attacks twice with melee and missile weapons, but they do not throw any additional spells per round. It lasts for 3 rounds plus 1 round per level of the caster.

Hold Person

This is like the clerical spell, but 1-4 people can be affected. The duration is 2 rounds per level of the caster.

Invisibility, 10′ Radius

This is like “invisibility” but affects everyone within 10′ of the caster when it is cast. Everyone affected stays invisible, and comes out of it normally, but if the caster ends his invisibility, it ends for everyone.

Lightning Bolt

This affects everyone in its path. It does 1-6 damage per level of the caster. A successful saving throw cuts the damage in half. A “lightning bolt” is 4 or 8 squares long in a line away from the caster. The bolt will rebound off walls to reach its full length.

Protection from Evil, 10′ Radius

This is just like “protection from evil,” but it affects everyone within 1 square of the target as long as they stay there.

Protection from Good, 10′ Radius

This is just like “protection from good,” but it affects everyone within 1 square of the target as long as they stay there.

Protection from Normal Missiles

This keeps the target (touch range) from being harmed by non-magical missiles for 1 turn per level of the caster.

Slow

This combat spell affects 1 person per level of the caster. Unwilling targets get a saving throw. Targets move at 1/2 their normal distance each round, and their number of attacks per round is halved. If they only have 1 attack, then they have 1 attack per every other round. This can be used to negate “haste.” Its duration is 3 rounds plus 1 round per level of the caster.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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