Pillars of Eternity

Project Eternity Interview

Rock, Paper, Shotgun is offering an interview with Obsidian’s creative director Chris Avellone on Project Eternity which touches on subjects such as the Infinity Engine inspirations of the title, the perils of nostalgia-fueled game design, dialogue mechanics and a lot…

Project Eternity Interview

The closer we get to the end of the Project Eternity Kickstarter campaign, the more interviews we’ll get I suspect, which is not to say that Obsidian isn’t giving a respectable amount of them already, with the latest being a…

Project Eternity Social Round-up, Continued

While the project hit its $2.3 million stretch goal, which includes optional customizable difficulty modes and the Godlike race, we’ve decided to take some time to do another round-up of the various posts and comments on the project, focusing mostly…

Project Eternity Interview

Website XP4T is offering a brief interview with project director Josh Sawyer on Obsidian’s Kickstarter-powered Project Eternity. Among other things, here’s a snippet on the influence the funding method had on the project and their decision to go single-player-only: XP4T:…

Project Eternity Podcast Interview

The Neverwinter Nights Podcast’s latest episode is a lenghty interview with Obsidian CEO Feargus Urquhart and project director Josh Sawyer on Project Eternity, which tackles subjects such as the inspirations for Project Eternity (the beloved Infinity Engine titles) and how…

Project Eternity Interview

There’s a lengthy interview with Obsidian Entertainment’s Tim Cain on Link Dead Gaming, during which the RPG design veteran tackles questions about the Project Eternity Kickstarter campaign, the possibility that they’ll do DLC or expansions for the game, the pros…