Steadfast

pillars of eternity equipment px2 sword steadfast

Soulbound Weapon – Sword

1-Handed Weapon
Value: 1305
Damage: 16-23 Slash/Pierce
Speed: Average
Interrupt: 0.5
Bonuses:
  • Exceptional: +8 Accuracy, +30% Damage
  • Will: 5
  • Resolve: 1

DLC: The White March Part 2

Steadfast is a single-edged backsword with a recurved guard and a wire-wrapped grip. Though not especially fancy, the crafter’s skill is readily apparent to any who hold the weapon in their hands.

The only surviving son of an indentured servant, Adaryc Cendamyr was one of countless Readcerans who joined the ranks of Waidwen’s army upon the outbreak of the Saints War. Despite his youth and inexperience, Adaryc acquitted himself well in the fighting, and was soon popular among his fellow soldiers for his good sense, his passion, and his loyalty. Determined to honor Waidwen, Adaryc proved himself a disciplined and driven soldier.

After a spate of hard-won victories, the destruction of Waidwen heralded the immediate retreat of Readceran forces back across the border. Situated far from the vanguard, Adaryc’s company found itself embroiled in brutal fighting as triumphant Dyrwood forces set upon their disheartened foe.

His commander slain, Adaryc had his first taste of command in the chaos. Adaryc and his fellows held off the enemy long enough for their company to rejoin the main body of the retreating army — but at the cost of many lives.

It would be nearly a year later before Adaryc would be able to revisit the battlefield, but he returned to Readceras with the broken blades of several of his fallen brothers in arms. It was from these shattered remnants that Adaryc’s sword was forged.

Adaryc maintained contact with the surviving members of his unit after the war. Though he had struggled with bouts of melancholy since childhood, Adaryc was well-regarded as a capable and charismatic leader, devoted to his comrades. It was soon proposed that he should lead the others in forming a tight-knit collective of fighting men, united not by a desire for coin, but by their duty to their fallen comrades, and to their countrymen.

Many of the Iron Flail’s early engagements would be against less discerning mercenary companies, which Adaryc condemned as a particular danger to settlements along the Readceran border. In time, the Iron Flail’s many victories, and Adaryc’s seemingly dauntless will, would draw many more recruits into the fold. The Iron Flail soon had the backing of several prominent families, and was even rumored to have the blessing of Readceras’ ruling powers.

Bound Weapon

Requirements Bonuses
Kill 5 enemies with critical hits using Steadfast   • Frighten Immunity: Immunity to Frightened
  • [Barbarian, Druid, Ranger] Deal 200 damage to enemies with at least 75% Endurance or 1000 damage to other enemies using Steadfast
  • [Chanter, Fighter, Wizard] Kill 20 melee enemies or 100 other enemies using Steadfast
  • [Cipher, Monk, Rogue] Deal 300 damage to Flanked enemies or 1500 damage to other enemies using Steadfast
  • [Paladin, Priest] Kill 20 enemies with less than 40% Endurance or kill 100 enemies with Steadfast
  • [Barbarian, Druid, Ranger] Spelldefense: 20% chance to cast Restore Major Endurance when hit by a Critical Hit
  • [Chanter, Fighter, Wizard] Outmaneuvering: Grants Outmaneuvering (Passive)
  • [Cipher, Monk, Rogue] Spellslaying: 25% chance to cast Champion’s Boon on kill
  • [Paladin, Priest] Spellchance: 15% chance to cast Sunlance on Hit or Critical Hit
Have at least 28 Might   • Superb: (+12 Accuracy, +45% Damage (Replaces Exceptional)
  • Terrify Immunity: Immunity to Terrified

Binds With: All Classes

Where to Find

  • Iron Flail Fort – Gained from Adaryc during the quest The Iron Flail

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