Planescape: Torment

Planescape: Torment Retrospective

We haven’t seen a retrospective feature for Planescape: Torment since last November, so the editors at RPGFan felt it was time to correct that problem. And I’m glad they did: As a character, The Nameless One exceeds every video game…

Chris Avellone Interview

I suppose you could consider this six-page article-style interview with Obsidian Entertainment’s Chris Avellone on gamesTM a gift to those of us celebrating Icewind Dale’s ten-year anniversary. In it, Chris talks about how we broke into the video game industry,…

Chris Avellone Video Interview, Part Two

The second half of Matt Barton’s video interview with Chris Avellone is now available, and this time the conversation focuses entirely on the development of Planescape: Torment. You can never go wrong with more information about what is arguably one…

Voice Acting is Killing the RPG

Using Fallout and Planescape: Torment as examples of RPGs that truly present players with choice and Fallout 3 and The Elder Scrolls IV: Oblivion as examples of those that do not, The Escapist’s Shamus Young blames the advent of fully…

J.E. Sawyer Social Interview, Continued

In his latest round of answers on social website formspring.me, Obsidian Entertainment designer Josh Sawyer addresses questions about the reputation and influences systems Obsidian has implemented in the past, the “juvenile” subject matter permeating most video games, ethnic stereotypes in…

J.E. Sawyer Social Interview, Continued

Obsidian Entertainment designer Josh Sawyer continues to address the bombardment of fan-submitted questions he apparently receives on a daily basis over at formspring.me. This time, he answers questions about what defines an RPG, whether single player RPGs will still be…

Chris Avellone Video Interview, Part One

The latest episode of Matt Barton’s “Matt Chat” video series features the first half of an interview with the one-and-only Chris Avellone about his history as a game master and video game designer, the importance of the storyline in an…

Chris Avellone Interview

PCAction.de has conducted their own interview with Obsidian’s Chris Avellone, chatting with the designer and company co-founder about his job responsibilities, what he’d be doing if he wasn’t a game developer, sex and violence in video games, and more. pcaction.de:…

J.E. Sawyer Social Interview, Continued

Obsidian Entertainment designer Josh Sawyer has once again returned to formspring.me to answer fan-submitted questions, with his latest responses addressing Icewind Dale II’s difficult finale, the importance of gameplay, his small rifle collection, and more. Obsidian has a reputation for…

Chris Avellone Interview

Since the original article is in French, Obsidian Entertainment’s Chris Avellone has published the English version of an interview he recently did for foreign website Polygamer. Alas, what could have been: 8] Tell us about one or several of your…