Planescape: Torment

Guido Henkel Interview

There’s a quick interview with RPG-designing veteran Guido Henkel on The Nerd Cave this evening, during which the conversation briefly treads into Realms of Arkania: Blade of Destiny, Neverwinter Nights, Fallout 2, Planescape: Torment, and Deathfire territory. Here’s the intro to whet your…

Planescape: Torment Retrospective

In another one of their “Reinstall” retrospective pieces, the editors at PC Gamer have treated us to another journey back to the City of Doors by reminiscing about Black Isle Studios’ Planescape: Torment in a public and welcomed manner. It’s…

GB Feature: Cancelled Planescape RPG Interview

A long time ago, well before we ever had a Torment: Tides of Numenera Kickstarter project to pledge toward, designer Colin McComb was heading up a PlayStation-exclusive Planescape RPG at Black Isle Studios that unfortunately never made it to store…

Why People Love Planescape: Torment

Prompted by the crazy success that inXile Entertainment is enjoying with their Torment: Tides of Numenera Kickstarter campaign, Kotaku has editorialized on why so many of us role-playing game fans adore Black Isle Studios’ original Planescape: Torment. I’m not sure if…

Torment: The Music of Mark Morgan Returns

While the news that inXile Entertainment’s Planescape: Torment spiritual successor will be scored by Mark Morgan was a welcome surprise for anyone who is familiar with his work, there are no doubt many video game fans who haven’t kept up…

Colin McComb Interview

Grimuar Sferowca offers an interview with Planescape: Torment and Wasteland 2 writer/designer Colin McComb, focusing on his general work and Planescape: Torment specifically, as well as his own (cancelled) Planescape project at Interplay. GS: Matter shaped by sheer willpower, despotic devils…