Pillars of Eternity II: Deadfire Update #47 – Launch Day

The first post-release Fig update for Pillars of Eternity II: Deadfire celebrates the game’s successful launch with a few paragraphs’ worth of gratitude towards the game’s loyal backers and then provides some instructions to help them get their hands on their backer keys and additional rewards. And then, there’s also a video message from the game’s director Josh Sawyer. Have a look:

And a bit from the update itself:

Today is the day, Watchers! It’s been nearly 17 months since we launched our Fig campaign and showed: Pillars of Eternity II: Deadfire to you all for the first time. This is our first sequel to one of our own titles – and our first followup in a series. We’ve learned so much and been able to improve so much, thanks to your help. We couldn’t have imagined that the response to the announcement of Deadfire would be what it was – you helped us fund the game even faster than we did Pillars 1! For that, and for your continued support, thank you.

Along the way, we hit stretch goal after stretch goal. We discussed multiclassing (and went over the changes to that system later on). Of course, we delivered our take on an all-new companion relationship system, in part due to community request. We showed you the ship that that would be your home base and your means of travel around the enormous Deadfire Archipelago. We even had a portal to the puppet universe open to explain how the ships worked. And you proved that our design decisions were right by helping us fund Pillars II higher than our original campaign for Pillars of Eternity! We’re still stunned and incredibly grateful to have such an awesome community backing us. Everything we put into the game you’re about to play we did with you in mind, first and foremost.

But, being the awesome humans you are, you didn’t stop there! You kept the word going and brought in new eyes to Pillars II and made the Slacker Backer totals rise up. Your help has allowed us to make Deadfire into the biggest and best RPG we’ve worked on yet. We will forever be appreciative for all that you’ve done.[…]

The road to Eternity started back on September 14th, 2012 and now six years later, we’re here with the biggest, deepest, most incredible Pillars journey yet, but we aren’t done! We’ll continue to bring you updates post-launch and keep you notified of any news that is happening with Deadfire and the upcoming DLCs – which, by the way, are shaping up to be amazing, as well.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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