Jefferson – Fallout Tactics Mission
By Steven Carter | June 26, 2024

Jefferson – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Jefferson, where you’ll be tasked with destroying four generators. Map Objective Walkthrough You’ll start out in the northwestern corner of the map (#1), right next to a large building complex (#2). Even though the mission objectives will only mention destroying […]
Read More
St. Louis – Fallout Tactics Mission
By Steven Carter | June 26, 2024

St. Louis – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at St. Louis, where you’ll need to take on super mutants while rescuing your allies. Map Objectives Walkthrough You’ll start out in the southwestern corner of the map (#1). As soon as you finish listening to the mission briefing, you’ll witness […]
Read More
Springfield – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Springfield – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the bonus mission at Springfield, where you’ll need to rescue the mayor — plus see how many Simpsons references you can find. Access Springfield was originally a bonus mission for people who pre-ordered Fallout Tactics, but you might find it already activated in […]
Read More
Mardin – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Mardin – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Mardin, where you’ll finish off the beastlords and perhaps gain deathclaws as an ally. Map Objectives Walkthrough Mardin is flat and boring. You’ll face a lot of melee and low-range opponents on the surface, and you should be able to […]
Read More
Quincy – Fallout Tactics Mission
By Steven Carter | June 24, 2024

Quincy – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Quincy, where you’ll need to defeat the beastlords and rescue the mayor — plus kill some deathclaws. Map Objectives Walkthrough Note: You’ll have to face some adult deathclaws in this mission. If you’re still using Hunting Rifles and Pump-Action Shotguns, […]
Read More
Previous
Next

TRENDING

LATEST NEWS

Code of the Savage Update #41 – Intro Scene

The latest Kickstarter update for Geoff Jones’ Ultima-inspired RPG Code of the Savage brings us a quick progress report and a gameplay video featuring the game’s intro sequence. So, if you’d like to see the game starts, you should check this…

Neverwinter: Northdark Reaches Developer Blogs

With the R.A. Salvatore-authored Northdark Reaches module for Cryptic Studios’ MMORPG Neverwinter set to go live on November 8, 2022, you might be interested in some developer blogs describing the module’s new features and system reworks. If that’s the case,…

Vampire: The Masquerade Game Jam 2022 Live

Earlier this year, Paradox Interactive revealed the Unbound initiative that made it easier for people to create video games utilizing the 5th Edition of the Vampire: The Masquerade ruleset. And with that initiative now also supporting Hunter: The Reckoning, we’re…

Path of Exile – November Events 2022

In order to get us all primed and ready for the final Path of Exile challenge league of the year, Grinding Gear Games will be running a series of limited-time events throughout November. These include a Mayhem event, an Endless…

SpellForce: Conquest of Eo Developer Update #3

The latest developer update for SpellForce: Conquest of Eo talks about the combat system in this upcoming turn-based spin-off of the long-running RTS/RPG series. So, if you’d like to know more about Conquest of Eo’s combat and what makes it…

Mount & Blade II: Bannerlord Reviews

TaleWorlds Entertainment’s sandbox RPG Mount & Blade II: Bannerlord quietly left early access last week. And if you’d like to know what the release version of the game has to offer, and what you can expect from its console version,…

biggest video game flops of all time drake of the 99 dragons bad video games

6 of the Biggest Video Game Flops Of All Time

Some video games will forever be remembered because they pushed the medium of gaming forward, because their stories were meaningful, because of their incredible graphics or wildly innovative gameplay. Some video games will forever be remembered because”¦ they’re bad. They…

Adam Heine Interview

Adam Heine, who you may know as one of the developers on Planescape: Torment and the lead designer on inXile’s Torment: Tides of Numenera, is currently employed as a senior narrative designer over at Digimancy Entertainment. And if you’d like to…