Jefferson – Fallout Tactics Mission
By Steven Carter | June 26, 2024

Jefferson – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Jefferson, where you’ll be tasked with destroying four generators. Map Objective Walkthrough You’ll start out in the northwestern corner of the map (#1), right next to a large building complex (#2). Even though the mission objectives will only mention destroying […]
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St. Louis – Fallout Tactics Mission
By Steven Carter | June 26, 2024

St. Louis – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at St. Louis, where you’ll need to take on super mutants while rescuing your allies. Map Objectives Walkthrough You’ll start out in the southwestern corner of the map (#1). As soon as you finish listening to the mission briefing, you’ll witness […]
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Springfield – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Springfield – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the bonus mission at Springfield, where you’ll need to rescue the mayor — plus see how many Simpsons references you can find. Access Springfield was originally a bonus mission for people who pre-ordered Fallout Tactics, but you might find it already activated in […]
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Mardin – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Mardin – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Mardin, where you’ll finish off the beastlords and perhaps gain deathclaws as an ally. Map Objectives Walkthrough Mardin is flat and boring. You’ll face a lot of melee and low-range opponents on the surface, and you should be able to […]
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Quincy – Fallout Tactics Mission
By Steven Carter | June 24, 2024

Quincy – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Quincy, where you’ll need to defeat the beastlords and rescue the mayor — plus kill some deathclaws. Map Objectives Walkthrough Note: You’ll have to face some adult deathclaws in this mission. If you’re still using Hunting Rifles and Pump-Action Shotguns, […]
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Question of the Day Update

Today’s question was actually answered by one of the HoW designers, Josh Sawyer, but it provides some good insight into how the developers decided on the plot scheme for the expansion. Many of the intricate stories presented in Icewind Dale…

Quick Update

Just a couple more pieces of equipment… Updated Pages: Cloaks (includes the Cloak of Invisibility), Robes (includes the Mage Robe of Fire Resistance)

2, 2, 2 Previews in One!

Just after we published our Detailed Wiz 8 Preview, as mentioned in the newsblurb below, RPGDot follows up with a Press Release Review of Wizardry 8 of their own. While it sports much less verbiage, it’s a good read. Here’s…

Update on Question of the Day

I realize that I haven’t been able to post new questions every days for the last week or so. To make up for this we have a question that deals with the recent takeover of SSI by UbiSoft. Check out…

GameBanshee Feature: Wizardry 8 Preview

We’ve got a special lengthy peek at the RPG that I believe is RPG-of-the-year material, Wizardry 8, written by both myself and Flagg. Though numerous sites have previewed the game from the press release demo, we tried to give you…

Wizardry 8 Preview

It’s the old theme that history repeats itself. Once, long ago, was a time when this genre nearly reached a point of being synonymous with computer games themselves. It was a time of prosperity and freedom in the gaming market,…

Wizardry 8 License to Thrill

There are two happenings about this incredible game (so far) today, that deserve mention. One is RPGVault’s 3rd Wizardry 8 Design Log from 2D interface cut & paster, Alex Parlour. Since it’s fairly short I’ll give a proportionate slice here:…

Neocron Goods

One of the level design gurus from Reakktor Media, the peeps responsible for putting out the futuristic virtual-city MMOG Neocron sometime this year, has answered a few questions regarding (what else?) building levels in a Q & A with Neocron…

News from the Official Message Boad

Garret Graham honored the official message board with a short visit to comment on the recent takeover of SSI by UbiSoft. Here is what he had to say: “Sorry for the delay in answering, but we’ve been cut off from…