Jefferson – Fallout Tactics Mission
By Steven Carter | June 26, 2024

Jefferson – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Jefferson, where you’ll be tasked with destroying four generators. Map Objective Walkthrough You’ll start out in the northwestern corner of the map (#1), right next to a large building complex (#2). Even though the mission objectives will only mention destroying […]
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St. Louis – Fallout Tactics Mission
By Steven Carter | June 26, 2024

St. Louis – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at St. Louis, where you’ll need to take on super mutants while rescuing your allies. Map Objectives Walkthrough You’ll start out in the southwestern corner of the map (#1). As soon as you finish listening to the mission briefing, you’ll witness […]
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Springfield – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Springfield – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the bonus mission at Springfield, where you’ll need to rescue the mayor — plus see how many Simpsons references you can find. Access Springfield was originally a bonus mission for people who pre-ordered Fallout Tactics, but you might find it already activated in […]
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Mardin – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Mardin – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Mardin, where you’ll finish off the beastlords and perhaps gain deathclaws as an ally. Map Objectives Walkthrough Mardin is flat and boring. You’ll face a lot of melee and low-range opponents on the surface, and you should be able to […]
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Quincy – Fallout Tactics Mission
By Steven Carter | June 24, 2024

Quincy – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Quincy, where you’ll need to defeat the beastlords and rescue the mayor — plus kill some deathclaws. Map Objectives Walkthrough Note: You’ll have to face some adult deathclaws in this mission. If you’re still using Hunting Rifles and Pump-Action Shotguns, […]
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LATEST NEWS

New Executive Live Producer Announced.

DA posted this on the news section.: It is with great pleasure that Artifact Entertainment announces the addition of our new Executive Live Producer, David Bowman, to our staff. David comes to us from Turbine, where he worked on Asheron’s…

Daily Update

Well, we’ve had quite a response for the item locations and strategy guides. It seems that Carras the smuggler will indeed sell some of the items I mentioned, but it depends on your actions towards Saemon. After reloading and being…

NWN Scripting Lesson #3

Maximus of Neverwinter Vault dropped us an email to let us know that they have posted their third Neverwinter Nights scripting lesson. You can find all lessons, including the new one, right here.

Afternoon Update

After a few requests, I have updated every class section with the possible high-level abilities they can choose from. This should help prospecting ToB players decide which classes/kits to take for the abilities they want. Also, I have posted three…

Watcher’s Keep, completed!

Ok, so level 6 isn’t in, but there isn’t much to do there beyond fight. Level 5 is up, now. So that completes all the levels that require some puzzle solving. All I have to say is, man that Hive…

Idea Vault Opens

Neverwinter Vault has started another feature for the Neverwinter Nights community called the Idea Vault, which is essentially a central place to store ideas for future module and script builders. Included is a rating and review system to separate the…

RPGDot Redesign

RPGDot dropped us an email letting us know that they have completely redesigned their site. Head on over and check out their new look right here.

Todd Howard Interview

An interview with Todd Howard, Project Leader on Bethesda Softworks’ upcoming Morrowind, has been posted up over at GameSpy. Here’s a taste: GameSpy: For the folks who are unfamiliar with the Elder Scrolls universe, can you give a brief history…

Rich Tsao Interview

Looks like I missed an interview posted a couple of days ago over at Dungeon Siege Vault. The interview is with Rich Tsao, Microsoft’s Program Manager for the Zonematch technology used in Dungeon Siege. Here’s one of the questions: What…