Jefferson – Fallout Tactics Mission
By Steven Carter | June 26, 2024

Jefferson – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Jefferson, where you’ll be tasked with destroying four generators. Map Objective Walkthrough You’ll start out in the northwestern corner of the map (#1), right next to a large building complex (#2). Even though the mission objectives will only mention destroying […]
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St. Louis – Fallout Tactics Mission
By Steven Carter | June 26, 2024

St. Louis – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at St. Louis, where you’ll need to take on super mutants while rescuing your allies. Map Objectives Walkthrough You’ll start out in the southwestern corner of the map (#1). As soon as you finish listening to the mission briefing, you’ll witness […]
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Springfield – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Springfield – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the bonus mission at Springfield, where you’ll need to rescue the mayor — plus see how many Simpsons references you can find. Access Springfield was originally a bonus mission for people who pre-ordered Fallout Tactics, but you might find it already activated in […]
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Mardin – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Mardin – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Mardin, where you’ll finish off the beastlords and perhaps gain deathclaws as an ally. Map Objectives Walkthrough Mardin is flat and boring. You’ll face a lot of melee and low-range opponents on the surface, and you should be able to […]
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Quincy – Fallout Tactics Mission
By Steven Carter | June 24, 2024

Quincy – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Quincy, where you’ll need to defeat the beastlords and rescue the mayor — plus kill some deathclaws. Map Objectives Walkthrough Note: You’ll have to face some adult deathclaws in this mission. If you’re still using Hunting Rifles and Pump-Action Shotguns, […]
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More Shadows of Winter Concept Art

I read over at RPGDot that the official Shadows of Winter website (an upcoming MOD for Dungeon Siege) has been updated with a couple new pieces of concept art, including an undead Revenant and a little girl named Camilla.

WoW Classes & Race Revealed at E3 2002

GameSpot has received news of what Blizzard will be revealing about World of Warcraft at this year’s E3 – three character classes and a fourth race. Check it out: At the game’s initial announcement, Blizzard revealed three of World of…

BioWare @ E3 2002

BioWare’s official website has been updated with the fourth installment of their “Road to E3” articles (in case you missed it, here’s part one, two, and three). Included in this article is an assortment of pictures showing off BioWare’s Neverwinter…

Dungeon Siege Random Map Generator Available

The guys over at Game-Editing.net have released the first version of their random map generator for Dungeon Siege. Here are the details from their site: DSMapGen is a map utility that generates a random map based on properties you enter.…

Dungeon Siege Mod Selector

The guys from N.E.W.S.T. let us know that they’ve released a new program called the Dungeon Siege Mod Selector that will allow fans of the game to switch between the various MODs available on the net. Here are the full…

RPG Developers @ E3, Part II

RPGVault has kicked out a second “RPG Developers at E3” article, talking with several more game developers about what their plans are for this year’s expo. Here’s what Doug Avery of Black Isle Studios had to say: I will be…

Aurora Toolset Unofficial FAQ

If you have any questions regarding the recently released NWN Aurora Toolset beta, there is now an unofficial FAQ available at BioWare’s official Neverwinter Nights forum.

Bill Trost Interview

An interview with Sony Online’s Bill Trost has surfaced over at GameSpy, in which they talk about the recently announced sequel to EverQuest. A snippet as usual: Q: EQII is probably going to be one of the first real second-generation…

Aurora Toolset Beta First Impressions

Maximus of Neverwinter Vault let us know that he’s written up his first impressions of BioWare’s beta version of the Aurora Toolset for Neverwinter Nights. An excerpt to follow: Holding down the “Ctrl” key, I cautiously used my left mouse…

RPG Developers @ E3

RPGVault had the chance to talk with various RPG developers on what their plans are going to be for next week’s E3, and have posted their responses in a nifty little article. Here’s what Scott Jennings of Mythic Entertainment had…