Jefferson – Fallout Tactics Mission
By Steven Carter | June 26, 2024

Jefferson – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Jefferson, where you’ll be tasked with destroying four generators. Map Objective Walkthrough You’ll start out in the northwestern corner of the map (#1), right next to a large building complex (#2). Even though the mission objectives will only mention destroying […]
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St. Louis – Fallout Tactics Mission
By Steven Carter | June 26, 2024

St. Louis – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at St. Louis, where you’ll need to take on super mutants while rescuing your allies. Map Objectives Walkthrough You’ll start out in the southwestern corner of the map (#1). As soon as you finish listening to the mission briefing, you’ll witness […]
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Springfield – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Springfield – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the bonus mission at Springfield, where you’ll need to rescue the mayor — plus see how many Simpsons references you can find. Access Springfield was originally a bonus mission for people who pre-ordered Fallout Tactics, but you might find it already activated in […]
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Mardin – Fallout Tactics Mission
By Steven Carter | June 25, 2024

Mardin – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Mardin, where you’ll finish off the beastlords and perhaps gain deathclaws as an ally. Map Objectives Walkthrough Mardin is flat and boring. You’ll face a lot of melee and low-range opponents on the surface, and you should be able to […]
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Quincy – Fallout Tactics Mission
By Steven Carter | June 24, 2024

Quincy – Fallout Tactics Mission

In this guide we’ll show you everything there is to know about the mission at Quincy, where you’ll need to defeat the beastlords and rescue the mayor — plus kill some deathclaws. Map Objectives Walkthrough Note: You’ll have to face some adult deathclaws in this mission. If you’re still using Hunting Rifles and Pump-Action Shotguns, […]
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Camelot Patch Notes

Straight from the Camelot Herald: =================================== Dark Age of Camelot Test 1.70y Version Release Notes June 8, 2004 =================================== NEW THINGS AND BUG FIXES – Petcast spells that would fail when the player’s pet is in combat now correctly abort…

Microsoft’s Best of E3 Awards

Straight from my inbox: Game Critics Awards: Best of E3 2004 — Microsoft Game Studios Takes Home the Gold with Four Awards Halo 2 Awarded Best Console Game, Best Action Game and Best Online Multiplayer; Jade Empire Wins Best Role-Playing…

Jon Van Caneghem Joins NCSoft

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World of Warcraft Preview

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Blizzard Fan Art Section Launched

In response to the many requests they’ve received over the years, Blizzard Entertainment has launched a new fan art section on their website. They already have quite a few pieces of artwork available in the section, and have released a…

EverQuest New Graphics Engine Interview

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EverQuest II Q&A

GameSpot has conducted an interview with Chris Cao and Joe Russo, lead content designer and lead mechanics designer for Sony’s upcoming EverQuest sequel. Take a look: Q: We’ve briefly touched on the sequel’s combat system. Could you discuss the basic…

Vampire: Bloodlines Weekly Update #11

Activision’s Shane DeFreest has sent us another weekly update for Vampire: The Masquerade – Bloodlines via email. Straight from my inbox: Q: Will the friction of certain surfaces affect player movement/combat? For Example, will fighting on dry blacktop be noticably…

Guild Wars E3 Preview

WorthPlaying has put together a preview of Guild Wars, based upon what they saw of the MMORPG on the show floor of this year’s E3. Here’s a snippet: One of their goals is to reduce what they term to be…