The Elder Scrolls IV: Oblivion

Bethesda Softworks Interview, Part Two

In part two of their conversation with Bethesda Softworks’ Pete Hines, the editors at Edge chat with the vice president of marketing about the risks the company is willing to take, the importance of Metacritic scores, and more. The usual…

Bethesda Softworks Interview, Part One

While there really isn’t anything new on The Elder Scrolls or Fallout front to be gleaned, I figured long-time Bethesda Softworks fans would still be interested in checking out part one of a multi-part interview with PR frontman Pete Hines…

The Elder Scrolls IV: Oblivion 5th Anniversary Edition Released

Bethesda Softworks fired over a press release this morning announcing the availability of The Elder Scrolls IV: Oblivion 5th Anniversary Edition, a compilation pack that includes the base game, the Knights of the Nine and Shivering Isles expansions, all of…

IGN’s Top 100 Modern Video Games

IGN has put together a top 100 of modern video games, where modern means “current generation”. The list is, as any other of its kind, very debatable, but the fair number of titles within the scope of our coverage makes…

IGN’s Top 25 Xbox 360 Games

While lists of this kind must be introduced with a huge disclaimer that notes how highly subjective and debatable they are, IGN’s Top 25 of Xbox 360 games is still notable, if nothing else, for including a good number of…

Terrible Ideas From Great Developers

IGN AU’s editor Scott Donaldson penned a relatively short editorial about “near-catastrophic features that have marred otherwise fantastic titles”, with Oblivion’s level scaling, Mass Effect 2’s planet scanning and World of Warcraft’s phasing all used as examples. On Oblivion’s level…

Todd Howard Interview

GameInformer took E3 as a chance to put together Bethesda’s Todd Howard and Minecraft creator Notch, for an interesting one-on-one video interview, the link between the two game designers being a date: November 11th 2011, the release date for Skyrim…