The Elder Scrolls IV: Oblivion

Blockbuster or Bust: The New Face of Development?

IGN Australia has published a piece that pins down both Bethesda Softworks and THQ in order to get their opinion on whether it’s feasible – or even a requirement – to base their entire business around triple-A blockbuster development instead…

The Elder Scrolls IV: Oblivion 5th Anniversary Podcast

It’s hard to believe that it’s already been five years since The Elder Scrolls IV: Oblivion first graced our PCs and console systems, but since there’s a five-year anniversary podcast up on the Bethesda Blog, I suppose there’s no disputing…

Bethesda Softworks Podcast Interview

In a new podcast interview conducted by OXM UK, Bethesda’s Pete Hines discusses the changes they’re making in The Elder Scrolls V: Skyrim, their marketing tactics for Fallout 3 and Fallout: New Vegas, the importance of graphical prowess, how Oblivion’s…

The Elder Scrolls Interview

In what turns out to be the second interview dealing with the history of The Elder Scrolls in the same day, Planet Elder Scrolls has slapped up a Q&A with Bethesda’s Matt Grandstaff about the TES installments we’ve seen over…

Inside The Elder Scrolls

The folks over at OXM UK had the chance to sit down with Bethesda’s Todd Howard for a brief but interesting interview about The Elder Scrolls franchise as a whole. The usual snip: Were there any games in the series…

Nehrim: At Fate’s Edge Mod Review

Should you be considering another Oblivion play-through to better prepare yourself for The Elder Scrolls V: Skyrim, you may want to install the Nehrim: At Fate’s Edge total conversion mod to spice up the experience. If you’re not convinced that’s…

ZeniMax Media Partners With USC School of Cinematic Arts

Bethesda Softworks parent company ZeniMax Media has just announced plans to help support the Interactive Media Division at the USC School of Cinematic Arts, which will no pay dividends in the form of recruitment opportunities for the Fallout and Elder…

The Elder Scrolls Freeroaming Editorial

Kotaku’s Luke Plunkett editorializes on how his best moments in Oblivion were in free roaming around without any quests, and expresses hope Skyrim will do the same. It’s tough to put a number on it, but of the 300+ hours I’ve…

Creation & Gamebryo Engine Comparison

To answer the question “What the Creation Engine REALLY means for Skyrim”, Raiding Party places the high-res screenshots we have of Skyrim next to similar screenshots from Oblivion, and draws its conclusions. So we’re being crude, but just look at the…

The Art of Video Games

The Smitshonian American Art Museum is setting up an exhibit for video game art/history, wisely constructed over five eras so it won’t be crowded out by just recent games. Consumers even get to vote. It puts RPGs under the “adventure genre”…