Zombasite Expansion Planned, Soldak Working on New Title

I apparently haven’t been paying as much attention to Soldak Entertainment’s recent work, because it wasn’t until Rock, Paper, Shotgun brought it to my attention that I learned of this late October blog post from Steven Peeler that outlines the developer’s current plans. In short, the small indie studio will work on two projects at once.

One will be an expansion to Zombasite, which Peeler feels the game deserves in spite of its below expectations performance, while the other is going to be a new title, the central mechanic of which will focus on generations of characters who will inherit their forebears’ traits:

While Zombasite isn’t doing as well as I would like (hopefully launching on GOG will change that some), I think it deserves an expansion. So that’s one of the 2 projects we will be working on. I’m not positive what the focus of this expansion will be, but some possibilities are more classes, lots more quests, more monsters, etc. The nice side benefit of working on an expansion is that it allows me to actively work on Zombasite, so that will mean fixes, balancing, and probably even some new features here and there will sneak into the base game. If you all have things you would like to see in an expansion, please speak up!

The other project is going to be a separate game that is focused around the ideas of hardcore characters with random skills and traits, the next generation of character is evolved from his/her parents, and each world has a random setup and win conditions. The general idea is each individual character life will be fairly quick, but some amount of the character’s power growth will pass on to the next generation. Also which characters you evolve from will greatly control what mix of skills the new character has. Ever want a character that could stealth, use healing spells, and shoot arrows? You should be able to do that, but it will take some time improving and evolving from the right characters. I know this is relatively vague still, but if you have any ideas or games that you would like me to look at, again please speak up!

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