World of Darkness Interactive Fiction Titles Released

Calling them “preludes” to more World of Darkness video games to come, White Wolf surprised us today with the release of two new “interactive fiction” titles for two separate and highly regarded properties – Mage: The Ascension and Vampire: The Masquerade. Subtitled “Refuge” and “We Eat Blood”, respectively, the titles are meant to show that “stories in World of Darkness don’t shy away from tough questions or contemporary issues.”

The pair will run you $9.99 across all three platforms (Steam, iOS, and Android), and they’ll give you a taste of what’s to come from the horror-themed publisher in the months and years ahead:

On to the press release:

New White Wolf Games Arrive Today with New Vampire and Mage Stories (in the World of Darkness)

STOCKHOLM, SWEDEN (February 16, 2017) — White Wolf Publishing today releases Vampire The Masquerade: We Eat Blood and Mage The Ascension: Refuge, two all-new interactive fiction games for Android, iOS, and PC. These classic roleplaying games enter the digital age with two new titles inspired by choose your own adventure books, written and illustrated by award-winning authors and artists.

In Vampire The Masquerade: We Eat Blood you’re a young artist who wakes up at night to find you’re no longer human…but exactly what are you and why are you so ravenously hungry for blood?!? Told entirely through an innovate mobile messaging perspective, We Eat Blood is a sharp, mature, and terrifying story about your first nights as unwilling predator and prey. Will you join ancient vampire conspiracies, or will you turn the tables on oppressive authority and seek your own future? The temptation is real. The game is written and illustrated by Zak Sabbath and Sarah Horrocks.

In Mage The Ascension: Refuge you play a volunteer at a European camp for Syrian refugees, and suddenly you discover that magic is real, you can use it, and you’re in the middle of a secret magical war for the fate of the world. The game lets you experience today’s social and political upheavals while learning that you can shape reality itself through sheer force of belief. Your actions and choices will have profound consequences on the world and people around you. Safety or sacrifice? Let them in or build the wall? The choice is yours. The game is written by noted Swedish author Karin Tidbeck.

“The World of Darkness has always been about mature, intelligent stories,” said White Wolf Creative Director Martin Ericsson. “These new games uphold that tradition, but we put a very modern twist on it: we see our games as a way not only to entertain, but to look closely at contemporary issues, and ask some of the big questions of our time.”

“We are absolutely delighted to see the first games from the new White Wolf based on our most popular brands reach our fans on both mobile and Steam,” said White Wolf CEO Tobias Sjögren. “We know we can create great entertainment as well as serve the responsibility any content creators have helping the audience reflect on the world around them. These games show we are keen on trying new formats and that stories in World of Darkness doesn’t shy away from tough questions or contemporary issues.”

These game releases are the first digital game releases in over a decade for this acclaimed story world, and this release marks the start of White Wolf’s emergence as a transmedia entertainment company. White Wolf are working on a 5th edition of the Vampire: The Masquerade tabletop RPG books and recently announced a video game adaptation of Werewolf: The Apocalypse.

Learn more about Vampire the Masquerade: We Eat Blood and Mage the Ascension: Refuge at White Wolf’s website:

About White Wolf Publishing
White Wolf Publishing is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the role-playing game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies. The brands including Vampire: The Masquerade, Werewolf: The Apocalypse, and Mage: The Ascension, have been licensed for television series, console and computer video games, interactive media events, and a myriad of merchandise and other entertainment products. White Wolf is since fall of 2015 based in Stockholm, Sweden, with a brand-new team and a focused vision dedicated to bringing its gritty and mature brand of participatory storytelling to World of Darkness fans new and old.

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