Wizardry: Labyrinth of Lost Souls Review

We have another review for the iOS version of ACQUIRE’s take on the esteemed Wizardry franchise, coming our way via Pocket Gamer, that offers a scoreless but overall positive in tone piece, usual caveat being that this is a niche game.

To complete the game, you need to splash out on in-app purchases which bring the cost up to around $10 / £6. That’s not a totally unreasonable amount when you consider the hours of entertainment available, and the fact that you can choose to unlock the game in segments prevents you from spending a large volume of cash on a game you may not see through to completion.

Wizardry Labyrinth of Lost Souls makes no effort to hand-hold or guide you, and we can imagine that many prospective adventurers will lay down their swords and shields before even making a dent in the considerable quest that’s on offer.

While the developer should take some blame for deliberately ignoring many game design elements that would have enriched Wizardry Labyrinth of Lost Souls without compromising its integrity, there’s no denying that this is a thoroughly rewarding RPG concealed beneath that ice-cold facade of old skool posturing.

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