What happens when a script goes bad

Gamer asks about the implications of bad scripting:

…What is the potential for custom scripting to lead to buggy games? I’m just thinking that with so many people planning persistant worlds and continuous running scripts, will we be seeing games that could crash or freeze. I understand that it will up to us to test anything we create. Any thoughts on this?

    The scripting language is powerful and gives broad access to the game and engine. This will allow bad scripts to make a mess, but the scripting language will have a few safety features to stop endless loops and other problems. I would recommend solid testing before you release scripts though. Good testing is the only way to be sure.

    Ahh, the joys of game development,

    Trent Oster

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