Weird West Reviews

Now that Weird West, WolfEye Studios’ debut project, is available for purchase, you might be interested in checking out some reviews for this isometric immersive sim that combines cowboys with supernatural elements. If that’s the case, you can find a number of them below:

PC Gamer 79/100:

Look past the murky aesthetic and clunky combat: this is an exciting fusion of immersive sim and CRPG.

IGN 8/10:

Weird West more than lives up to its name in all the right ways. Playing through its five stories and reaching their collective conclusion produces a wagonload of bizarre encounters, twists, and reveals, and its stealth and chaotic combat are challenging but come with the built-in safety nets of unlimited slow-motion and an old-school quickload system. It comes with its fair share of limitations, managing a lot of mostly dull loot, and typical bugs, but exploring these wide-open spaces feels like striking gold a lot more often than not.

Eurogamer Scoreless:

Weird West is a game of loose ends. As regards its unscripted narrative and world elements, that’s to its advantage. Take that woman in the basement – on sneaking closer I realised that she was, in fact, a named character with a backstory. A few hours before, I’d helped reunite her with a lost friend, after stumbling on the latter’s kidnapper in another town, way across the map. There’s something poignant and invigorating about how the pieces of this game come back to haunt you – given a decent interval, anyway. Other elements, however, feel like they’re still searching for their place in the puzzle, their potential fizzling out like dynamite in the rain. I suspect that, above all, what this eldritch vision of North America’s settlement could have done with is a bit more time.

Game Informer 8.5/10:

Weird West’s best assets are its well-developed characters and deep gameplay systems, but its overall production value is underwhelming. The game’s cell-shading looks good enough on higher settings and large screens, but the composition quickly becomes muddy on less-powerful machines like my Steam Deck. Additionally, a minor bug prevented me from saving my game occasionally, leading to several frustrating deaths.

WCCFTech 8/10:

With its gripping story, wacky characters, solid action role-playing game mechanics, and masterfully crafted immersive simulation features, Weird West is one of the very few role-playing games on the market where players truly shape the world with their choices and actions. Some balancing and technical issues damage the experience, but if you’re looking for a truly immersive RPG to play, you won’t find anything better than Weird West.

GameSpot 6/10:

Is the struggle worth it, though? Rather emphatically, the answer is still yes. The writing, the story, the characters, and the ways in which your actions have an effect on the world are all enthralling. I wanted answers to the mysteries presented, since the heroes and villains of these tales are captivating, and the payoffs, by and large, are worthwhile. There are a lot of excellent old-school isometric adventure games in Weird West’s DNA, but not enough new-school polish for it to be something great.

GameRant 4/5:

Wolfeye’s attempt to bring the immersive sim genre to an isometric game works well overall, albeit with a few hiccups in handling combat and looting. Fans itching for a game that allows freedom of choice in both story and gameplay at every turn should look no further than Weird West.

RPGFan 68/100:

If not for the grating gameplay and clunky controls, Weird West would be another Devolver classic. I love Devolver’s games, and I was excited for this one. Weird West would be fantastic as a novella, actually–I loved the writing, atmosphere, and unique narrative. Chef’s kiss stuff right here. I’m sure some folks out there will find the gameplay good enough, but even knowing how fascinating the story is, I wouldn’t have put over twenty hours into this game if I knew at the outset what I know now.

Share this article:
Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

Articles: 9834
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments