Wasteland 3 RPG Codex Review

Now that Wasteland 3 is content-complete and shouldn’t be getting any more DLCs, we get a chance to check out this detailed RPG Codex review for inXile’s post-apocalyptic RPG. As usual, it goes a little bit deeper than your average review, and is an overall nice read.

Here’s just the conclusion, and you take it from there:

Conclusion

If “reactivity and choice” was the mantra for Wasteland 2, then Wasteland 3 adds “transparency and accessibility” as another design pillar. inXile pulled off a heavily-reactive turn-based, party-based RPG that looks and sounds slick and is largely frustration-free when it comes to starting and playing. They re-examined their systems and modified them without throwing out the baby with the bathwater, in contrast to other studios who have tried to do the same in the past. Sure, it’s not the second coming of Jagged Alliance 2, and no, it’s not a party-based Fallout, but it’s my favorite Wasteland game. Its status as the 2020 RPG Codex Game of the Year is well-deserved.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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