Wasteland 3 – Patch v1.5.0 “Going the Distance” Available

In about a month, inXile Entertainment’s post-apocalyptic RPG Wasteland 3 will be getting its second and final DLC. And in order to prepare the game to its arrival, the developers have put together a new patch that looks at some underused perks, improves the overall co-op experience, and makes it easier to access the DLC content.

The complete patch notes are quite extensive, so here’s a quick overview followed by some highlights:

In the rearview mirror of the Kodiak, you see the engines of Steeltown belching out their tar-black smoke far into the air above. Tinged with fire, it blankets an already charred sky with a reminder of the valorous work you accomplished there… or the inglorious chaos you happened to set loose. Regardless of how you dealt with the town’s conflict, you know that the road ahead is fraught with even greater challenges and dangers that have yet to reveal themselves. Just over the horizon looms Cheyenne Mountain, and before we set that adventure loose, your squad will need to be prepared.

As noted in the State of the Frozen Union article, Patch 1.5.0 is primarily focused on improving the co-op experience, as well as allowing those at the endgame to experience the Steeltown and Cult of the Holy Detonation expansion content. We’ve also taken a bright light to some of the underused quirks, perks, and backgrounds, balancing those with the intention of making them even more attractive options when you’re creating and evolving squad members. Rounding all this off is a bevy of overall polish, fixes, and other general improvements that aim to please.

A big thanks to our community for continuing this journey with us. We think you’ll agree that we’re no longer reluctantly crouched at the starting line and that this Kodiak’s engine is now solidly pumping, perhaps even thumping, in time. A green light hath flashed for us all, and the flags doth go up. Our devs are churning and burning, and they yearn for the cup.

What we’re saying is, with Patch 1.5.0 we’re going the distance.

We’re going for speed.

Update: 8/31 – Publication of Patch 1.5.0 on Mac and Linux via GOG is delayed – as soon as this update is available for those platforms via GOG we will update this post and notify the community via our channels. Thanks to our Mac and Linux players for their patience in the meantime!

Highlights

  • Players are now able to leave the endgame area and head back out into the world to experience The Battle of Steeltown and Cult of the Holy Detonation content as they damn well please. Additionally, players with one of the expansions (or both) will also have access to a specific squad management option available to them within the endgame area.
    • Note: These options are only available to games that have access to The Battle of Steeltown or Cult of the Holy Detonation expansions.
  • Say goodbye to blindly crafting items and guessing at what they might be good for—the crafting interface now shows detailed information and stats for what will be crafted. We truly live in the future.
  • We now display how long it’s been since you last saved your game next to the Quicksave menu button. Not displayed is whether you’re save scumming to try to force a specific outcome. But we know. We all know.
  • Do we smell bacon? Hot Hogs will no longer immediately charge you the same turn their fuses have been lit, allowing you to respond to them more effectively. They will also properly switch their hostility to Hostile/Red, making it easier to shoot them or tame them. Time to go H.A.M. on your enemies; which stands for Hogs Attacking Murderclowns.
  • Numerous co-op quality of life improvements have been implemented in this patch, and are noted in detail below.
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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