Wasteland 2 Post-funding Update #34: New Gameplay Video

The latest post-funding update for Wasteland 2 is live, and focuses mostly on the new 18:15 minute long gameplay video, showcasing the Prison area, which was also the subject of the press demo at Gamescom. Aside from that there’s also news that backers that went at least for the $30 reward tier have received their first developer diary video reward, and some assorted tidbits. The embedded version to follow:

And here’s a snip from the text:

We know there are a few hitches in the video, unfortunately we weren’t going to be able to get rid of them without delaying the video, so we prioritized getting this video to you.

The Prison is the 4th or 5th area in the game depending on how you approach it. Wasteland 2 is an open game so potentially, you could travel straight to it if you want a real challenge… but it probably won’t go so well. This area was not built purely for demoing purposes and it is a straight video capture. While the level will be further polished and improved (we’re missing a bunch of sounds among other things), it gives you a sense of the final game flow. The level was the winner of an internal competition process (as mentioned last update). This is only a tiny fraction of the game which is very hard to show in a 20 minute update. It represents about 1/3rd of the prison map and isn’t even one of the larger levels, so you can imagine it can be tricky for us to share enough without too many spoilers or overwhelming you.

Another particular focus of the video is showing the game’s progression, which highlights the back-and-forth communication with you, our backers. From the renaming of the characteristics into the CLASSIC acronym to our multiple iterations on the UI based on very direct but very useful feedback from our fans (and it is still customizable to your tastes, for example you can configure the text window depending on how much you want it to show). It’s safe to say that even apart the crowdfunding that started all this, the game would not be in the state it’s in without your input!

But internal and external feedback aside, it is absolutely key to us to stay true to the game as described in the Vision Document we released early in this game’s development cycle. This video is only a short look at one area, but if you watch it with the Vision Document side-by-side, I think you’ll find we’re touching on every point we promised. We hope you’re as happy with our progress as we are.

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