Wasteland 2 Post-funding Update #29: Inventory

The inventory system makes up the bulk of the subjects covered in the latest post-funding update for Wasteland 2, with the addition of a video to supplement the description. Here’s a snip concerning production:

Production Update

In our previous updates we mentioned our end-of-April milestone: (having all level geometry blocked in and all encounters and interactions scripted). We’re happy to say we’ve pretty much hit that milestone. “Pretty much?) you ask? We hit what would satisfy the letter of that milestone. While we had all encounters blocked in, there were still issues that needed to be cleaned up and sorted before a full playthrough was really possible. For that reason, we set an end of May milestone to clean up the block-in pass for a true beginning-to-end playthrough from a conversation and mission perspective. This means Wasteland 2 is in a fully playable, (alpha-ish) state. The beta is still months away, and we’re tracking well towards it.

Our first priority was to block in all maps, and now we get to move onto the phase of propping them out to make them more presentable. We will be iterating and polishing the levels from a gameplay standpoint while the art team is making everything look amazing. As the art gets better, we will have many more screenshots to show off to all of you!

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