Wasteland 2 Interview

No Mutants Allowed offers a very short Wasteland 2 Q&A with inXile Entertainment’s Brian Fargo, asking about DLC, multiplayer, and quest compasses.  One of three questions asked:

Will the game contain a quest compass?

We have no plans for a quest compass. We are designing this game to maximize exploration and discovery and through good design it should work fine. I like the tension of wandering off and stumbling upon random encounters… makes you pay attention. I made one comment that IF for some reason despite everything people are complaining about getting lost all the time then maybe we would look into ways to counter that. We are not making this game to try to appeal to a mass market and it has always served me well to assume the audience is smart.

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