Wasteland 2: Director’s Cut Update Adds Mod Support

A new update that’s currently live on Steam and should be appearing soon on GOG and other stores has added mod support to Wasteland 2: Director’s Cut. While it’s not quite as extensive as what we’ve seen in other titles built from the ground up to support mods like Bethesda’s Elder Scrolls and Fallout games, it does look like there’s at least some wiggle room for modders to change and add things to the game.

InXile currently published a guide to the modding support to Wasteland 2 that includes a number of good pointers for enterprising modders and a list of currently supported features, which include the ability to modify NPCs, items, loot drops, status effects, and the game’s dialogue strings, while also adding the ability to create new items. Total conversion mods or even just quest mods are seemingly out of scope, though:

Below is a high-level overview of what is currently supported.

  • Changing existing strings in any language.
  • Adding support for new languages.
  • Modifying the stat values of several types of existing game objects:
    • NPCs:
      • Names
      • Stats
      • Skills
      • Inventories (personal equipment and Vendor store inventories)
    • Items of any kind (armor, weapons, supplies, etc)
    • Loot drops (drop-sets)
    • Spawners in specific scenes (levels)
    • Status Effects
    • Create new items (stat-wise; will references existing graphics for icons/models).
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