Wartales – The Future of Wartales

In what looks to be their last developer blog for a while, at least until we get closer to the early access launch of their mercenary RPG Wartales, Shiro Games shares a general progress report, hints at some stuff we’ll be seeing during the game’s early access phase, and mentions the upcoming closed beta.

Check it out:

Attention Mercenaries!

Welcome to this weeks Wartales Q&A!

Today, we take a brief look at what to expect over the next couple of months as we speed towards Early Access release later this year and wind down this round of Q&As as we turn our focus to the rapidly approaching closed beta…

Read on to find out more!

As it’s the last Q&A for a while, is there anything you want to say to the community?

“First of all, the whole team would like to thank you for all your feedback, your attendance and reception to our Q&As and your warmth and vivacity on the Discord. We are delighted with the reception you have given to Wartales and we have the ambition to make this game a reference in the genre. We know how important the community and players are to this endeavour and are delighted to see that you are already helping us to grow and mature Wartales. We genuinely cannot thank and appreciate you all enough”

What’s have you been doing since the release of the demo ?

“Well, a lot has changed but don’t worry, not the essence of Wartales! We’ve taken your feedback into account and fixed a lot of the issues and areas that saw some negativity while also expanding on gameplay and features that we thought were secondary that resonated with you all. Over the weeks, the whole team has been working hard and you can be assured that we are not behind on the features we wanted to develop for the beginning of early access, there is some absolutely incredible stuff coming to the EA build that we genuinely cannot wait to see your reaction to.

We’ve added a lot of different content that we’ve talked about in previous diaries, namely the tombs of the ancients (dungeon crawler), the arenas (complex challenge with a small team), the rat invasions (how far will you go to burn the most nests?), Paths (echoes of the way you play), new elites, new units, new animals, new skills, talents, professions, items and so on. Enough to keep you on the edge of your seat for several dozen hours!”

What’s next ?

“A closed beta period will precede the EA release so that we can test and fix the game to ensure the best and most enjoyable and feature rich EA experience possible. Please note that the EA release will only be the beginning of the Wartales adventure. It’s obviously too early to talk about what we’re working on to develop Wartales during EA and we don’t want to spoil the surprise just yet.

Just know that we have lots of plans and our notebooks are full of ideas from team members but also from your own suggestions which we are enjoying dissecting, analysing and testing. We will be very attentive to the evolution of each patch and each feature and will ensure regular communication and follow-up throughout this experience. And of course, gathering your feedback. It is important to us to build the game alongside our community. You guys are going to be invaluable in how this game games together and the road ahead”

Can you give us 5 words to hint towards some stuff we’ll be seeing in EA that we haven’t seen or heard about yet?

“Faire, Swamps, Dead cities, Beast, Snake, Capital cities…

That’s 6 (okay, technically 8) and it’s all you get, for now… Anyways, I hope you enjoyed reading our dev diaries, as much as I enjoyed writing them and as much as our great communication team enjoyed editing them 🙂

Take care and we’ll see you on the beta battleground soon… ;)”

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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