Warlords Battlecry III v1.03 Patch Released

Infinite Interactive’s official Warlords Battlecry III website has been updated with the news that they’ve released a version 1.03 patch for the RTS/RPG hybrid. Here’s a list of what has been fixed, added, and changed:

New Features:

– We have added a new area in the Campaign – Zhur.
– You can sail there from The Trarg.
– The Dark Elves have new graphics for their buildings
– Lots of new mercenaries in the campaign
– Dozens of new magic items, 20 of which were submitted by players through Infinite’s new Battlecry III website

Bug Fixes

– Animals shot by towers no longer count as a kill (this fixes a bug in Slugfest Mode, as well as an XP exploit).
– Fixed the Lairs in the White Mountains campaign map that do not work correctly
– Resurrection now correctly only resurrects enemies at mastery level 3 and higher
– Fixed the description of the Comprehension Spell – it only gives 25% skill cost reduction, + 5% per level of mastery
– Fey upgrades now correctly affect Leprechauns
– Daemon upgrades now correctly affect Reapers
– Famine is no longer free if you cast it with the hotkey
– The Chaos Spell “Learn Spell” now functions correctly at higher mastery levels.
– Mercenaries bought in the campaign that have a level but no “character name” now appear with the correct stats
– Fixed an “infinite mana” exploit obtained by equipping & re-equipping a “+max mana” item while mana is on zero
– Corrected help text for the Reaper – he steals 20XP per Soul
– Many typos fixed in th campaign – particularly the Journal

Balance Changes:

– Items now trigger the cooldown time for spells, exactly like casting a spell would do.
– All exiting items have been rebalanced.
– Spores can now attack flying troops.
– Units that are resistant to arrow fire are now also resistant to Fire Arrows (this also applies to buildings)

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