Warhammer Online Interview

ToTheGame has conducted an interview with a couple of the developers currently working on Warhammer Online. Quite a bit of new information is revealed, such as the excerpt about character creation below:


    Q: What kind of character generation system is in place for Warhammer Online? Are there specific classes, or is it a skill-based system?

    A: I’ve briefly touched on this already but let me be more specific.

    Once a player has selected his race he, or she, will have a set of statistics covering things like strength and willpower. The starting values for those stats will be based on the race that was chosen and each race will have a different set of values reflecting their racial strengths and weaknesses. What that really means is that Ogres are inherently stronger than Humans, Elves are smarter and faster, Dwarves are more resilient. Basically, everything you’d expect from the Warhammer races.

    Once the race has been chosen you will then be able to adjust the statistics however you like, within certain limits or course. You do this by spending extra points and allocating them to the statistic you want to improve. For example, if you want to make your Ogre that little bit smarter than average then you spend your (spare) points on intelligence.

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