Neocore Games fired over a press release today announcing the release of a massive new v0.7.0 patch for the Steam Early Access build of Warhammer 40,000: Inquisitor – Martyr, and with it comes the availability of the single player campaign’s first chapter, a third playable character class (Primaris Psyker Inquisitor), adjusted leveling mechanics, and much more. To celebrate, they’ve treated us to the game’s introductory cinematic trailer:
And here are the full patch notes, for those of you who are among the action RPG’s earliest adopters:
Updates to W40K: Inquisitor – Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
Character Wipe Due to the massive leveling changes that the community asked for as described inour previous post, we have issued a full Character/Account reset in the game assimply put, it would not be possible to transfer anyhing from the previousversion of the game due to the sheer amount of mechanic changes.
New Class: Primaris Psyker Inquisitor Certain Inquisitors used to serve the Imperium of Man as Primaris Psykers before they have reached their current ranks in the Inquisition. They are among the rare sanctioned few who can wield Psychic powers legally. Since Psykers could present a potential danger to entire worlds, the Inquisition relentlessly hunts them down, and those who are strong enough are recruited into Imperial service, fulfilling vital roles – like the Primaris Psykers. Their powers are drawn from the Warp as a weapon to smite the enemies of the Emperor, and Inquisitors with the Primaris Psyker background are experts in harnessing these boundless energies. In combat they rely on their psychic powers, preferring light armour and psychically attuned weapons.
A Primaris Psyker Inquisitor channels otherworldly energies, but they always risk damnation, deadly backlash from the Immaterium, not to mention the corrosive consequences of this sinister power on his own psyche. In game terms, Psyker Inquisitors gain penalties for using psychic powers, which may spawn Warp anomalies, so this character class requires a very different gameplay style compared to the Crusader of the Assassin Inquisitor.
There are three main specialist Inquisitors with Psyker background in the game, depending on the special wargear they use. Aetherwalkers employ an ancient, psychically reactive armour that phases its wearer between the Immaterium and Realspace, permitting to travel short distances in the blink of an eye. The Empyreanists gain their most important power from the product of a secret research project: even the existence of this ceremonial armour is denied outside the Caligari Conclave, as it uses long-forgotten xenotechnology to create a Warp anomaly that halts the flow of time for a short duration. The Scryers have a lightly armoured, psychic-attuned suit, the Warpbound Armour, which permits the Psyker Inquisitor to project its disembodied presence over the physical world, to gaze beyond the veil and take a look around without being detected.
New Features and Changes
Revamped Leveling – There will be a separate post on this later, will be edited into the changelog as well. – Based on our previous Dev Letter
New map setting: Voidship
Implemented the first chapter of the campaign that also serves as the tutorial
New map clutter added: Blood Splatter, Decals, Corpses
Added Chatboxes above NPC heads
Intro video added
Audio
Main menu theme added alongside numerous other soundtracks
Tons of new sound effects added
Misc
Halved vendor buy prices when selling items
Refined AI & Patrol scripts
Mission select screen revamped – This change is temporary though, we will make mission starting faster in the future.
General chat has been regionalized
Cabal missions received a rebalance
Ally Guardsmen received a 100% HP boost and a +45 Defense bonus, while their damage was nerfed by 20%
Bug Fixes (Under Construction)
Fixed numerous issues causing item loss
Fixed an issue where players got thrown back to the bridge after successful missions
Fixed an issue where the spawn cutscene at the beginning of the missions got stuck
Attribute bar now fills up properly
Skill Trees now unlock properly
You can no longer sell items while the shop is reloading its inventory
Fixed a bug with the Hourglass Tarot card
Fixed a Fate exploit involving reselling blueprints
The small windows for missions are now displayed while in the Hub properly
Fixed issues with dual wielding 2 overheat-capable weapons
Added new rebel videos
Influence rewards are now given properly to players
In the stash, the tooltips can no longer freeze the game
Inoculator cooldown values now update properly
Fixed missing strings on the Glory window Fixed the Toughness III bonus
Chat Fixes:
Fixed a bug where minimizing and restoring chat broke the whole window
Chat history no longer gets deleted
Chat is now updating while minimized
Right-click functionality no longer goes away
Chat no longer instantly appears on the character screen
Cabal Fixes:
Fixed a bug where Cabal Assassinations could not be completed
Blessed Alloys can now be contributed properly
Electro Fragments can now be contributed properly
Cabal now updates members faster and smoother
Freshly joined cabal members can no longer disband and modify the cabal
Portrait frames will now only have the "Invite to Cabal" feature if the target
is indeed not a member of a cabal
Controller no longer gets chat window stuck
Controller
Lots of polishing done on the panel handling
Fixed force feedback issues
Redesigned Inventory/Comparision usage
Also, thanks for the continous support and patience – without you guys, this would not be possible 🙂 Since this is a huge update, a follow-up patch/hotfix is already in the works to remedy numerous things. Stay tuned!