Vampire: The Masquerade – Bloodlines 2 Cara Ellison and Brian Mitsoda Interview

Those of you interested in Vampire: The Masquerade – Bloodlines 2 should definitely check out this Gamereactor interview with Hardsuit Labs’ Brian Mitsoda and Cara Ellison recorded at this year’s E3. The interview runs for over 17 minutes and covers a lot of ground, including Bloodlines 2’s new resonance system, its connection to the previous game, its factions and vampire clans, the gameplay consequences for Masquerade violations, and much more.

For whatever reason, Gamereactor’s videos refuse to be embedded lately, so be sure to follow the link yourself. Here’s a brief text snippet:

“We’ve basically tried to add as many options as possible to be able to essentially make sure that you can do as many things and have as many consequences as possible,” Ellison explained. “We have options for leveling up, coercion, and intimidating people into doing stuff for you. You can level up your negotiation skill, which means you can bluff faster, you can flirt your way through conversations if you want, if you’re very charismatic. Sometimes if you lose a lot of humanity that means you’re reduced to the base instinct of the vampire, which means that you just start fights wherever you go and just become the beast.”

“So we tried to make as many consequences happen as possible for whatever you’re choosing in dialogue options. We try to make it so it’s quite organic and realistic, so you’re not really sure what the outcome’s gonna be often when you choose them, you’re just choosing what you think is best at the time and then seeing that play out in front of you. So yeah, we try to do that as much as possible. There are multiple endings for the game, usually every playthrough I think is going to be different.”

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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