Vampire: Bloodlines E3 Impressions & Interview

The guys at RPGDot have kicked up some E3 impressions of Vampire: The Masquerade – Bloodlines, along with an interview with Troika’s Leonard Boyarsky from the show floor. Here’s a snip from the interview:

Q: Many people feel the first computer title, Vampire the Masquarade: Redemption focused too much on multiplayer game play and not enough on the single player content. Did the first game affect how much time you spent on the multiplayer aspect?

A: Although we didn’t work at all on the first [Vampire: The Masquerade computer title], we tried to do something similar with Arcanum. I think a lot of RPG makers have come to the conclusion that you have to focus on the content of the single player RPG. In this case, our multiplayer, [vampire vs. hunters], is much more action orientated. We asked ourselves, did we really want to make a multiplayer aspect? Did we want to make a hard core RPG multiplayer? We looked at the engine and decided we could do an action multiplayer and that it would be fun. [Because the engine is a FPS engine], we could put out a multiplayer game [with minimum effort], yet focus on the single player RPG with branching dialogue, which is what we do best anyways.

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