Underworld Ascension Interview

MMORPG.com has a brief interview with Paul Neurath on the recently announced Underworld Ascension, a successor to the classics Ultima Underworld titles. Here’s a snippet:

Paul explained that the team founded the company and was given the chance to bring the Underworld IP almost twenty years later his team jumped at the chance. Underworld had set the stage for some serious games like Deus Ex and Bioshock. It is heralded as a classic now and deserves a solid reboot for RPG fans. The team had released two Underworlds and had plans for a third which never came to light. Paul said that the basis for this third title is what the team will be using as blueprints for the new RPG.

The challenge for the team now is adapting the theories they had for the game back in the mid 90s to all of the updated software and game design mechanics of today. Paul was thrilled by all of the leaps in game design over the past two decades and now has the chance to work within that new environment. Underworld was one of the first games to feature the first person 3D environment for players. Paul said that the team is only a few weeks in, but wants the chance to bring the franchise up to date in the current game environment. He also is taking the time to do justice to a beloved older game.

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