Ultima X: Odyssey Interview

The UXO Vault has conducted an interview with Amy “Morgaine” Sage, one of Origin’s designers working on Ultima X: Odyssey. Here’s a snip of what was talked about:

Q: Should Player vs Player be optional? Should players be able to force their playing style onto others?

A: No, I don’t feel players should be able to force their play style on someone who doesn’t want it – but I also think that players need to understand the dynamics of a game before playing it. (In other words, don’t create a character on an open PvP server if you don’t enjoy PvP, etc.)

In my opinion, PvP is something that both sides need to be interested in – whether that means that they’ve agreed to duel one another, or they’ve entered an area that’s designated as a PvP-enabled area, or they’re playing a specifically PvP-oriented game. All different levels of consent, but all of them are consent nonetheless.

Essentially, I don’t think PvP always needs to be optional – I just think that if it’s not an optional thing, it needs to be very clear to all players involved that that’s what they’re getting into, before they get into it.

Share this article:
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments