A new patch has been released for Mythic’s Ultima Forever: Quest for the Avatar, and while I doubt it’ll convince people who have avoided it to give it a chance, I’m sure current players will appreciate it. Here’s the full changelog:
Features
- Fighter Options Fighters now have a full complement of options: 10 male and 10 female looks! We had to delay our female Fighter past launch slightly, but we hope you find her worth the wait. And don’t worry, we’ve even added in a free way to edit your existing class and change their look, for free! At the character select screen, there is an Edit button beneath your character portrait. This will allow players to change both their portrait, as well as the in-game avatar.
- Game Center We’ve added Game Center integration! This means that players using Game Center can now play their Guest account on multiple devices. But wait, that’s not all! We’ve also added Leaderboards for all of the 15-minute dungeons. Now you can track your scores against yourself, your friends, or the world and compete for the number one spot!
- Item Donation Instead of deleting old or unwanted items, players can now convert them into donations that can be turned in to the local Friar in any town. Donations will grant players a bit of virtue, as well as reputation for the town to which they donate.
- Boss Loot! We’ve added special chests to most dungeons, so that upon completion, players may raid the Boss’ chest for some very special loot, and better chances at great gear!
- Boost Cards To aid in using boost cards, we’ve changed the sorting method so that they are now sorted by rarity in players’ inventories. As well, when players (Auto) equip at the beginning of a dungeon, boost cards are automatically applied. Lastly, we’d be remiss if we didn’t mention that players can now have more than one of the same type of boost card equipped in a loadout.
- Skip it? We’ve added a Skip button to most cinematics in the game. Now, you can get right to the action, if you want. or enjoy the story; it’s up to you! When in groups, however, it’s up to a group vote.
- What’s New? Sometimes, we like to change things up during the week, or highlight some new additions to the game. The (What’s New) screen has been added as part of the Daily Login flow, so that players will be aware of all the latest and greatest events in Britannia. It will also keep you informed about what your friends are up to.
- Peeking isn’t Cheating Don’t just take our word for it that the loot you can get in Chests is great. We’ve added in a new (peek) feature to chests that will give you an example of an item that’s available in that chest. PLEASE NOTE: It doesn’t guarantee that you’ll receive that item, but it gives you an idea of what you could find waiting within!
- Better with Friends! Now that you’ve got free keys from using Facebook login, why not invite some friends to share in the fun? You can now invite Facebook friends from the social menu, so you’ll never have to adventure alone. Plus, it now takes fewer dungeons completed with friends to achieve the friend reward of added reputation.
- Scoreboard Along with the addition of Leaderboards via Game Center, we’ve improved how your score is displayed and communicated to you upon dungeon completion. You’ll not only get more information about what went into your score, but better communication about when you’ve beaten your previous best.
- Reputation Rewards Now you’ll get a reward (keys) every time you level up in Reputation. Who doesn’t like free stuff?
- Explore the World As you go forth and adventure in the world of Britannia, you’ll now be rewarded (more keys) when you encounter new areas. Places you haven’t yet visited will be marked as (NEW!) to provide a visual clue as to where to explore next.
- The Reputation tab has been moved to the Quest window on the menu. It also now lists which dungeons will help increase reputation with that town.
- Level Display We’ve added functionality that displays each character’s level next to their names (above their heads), so that it’s easier to identify which other characters are at or near your level. Additionally, names of other players are now color-coded (similar to item rarity), relative to your own
- Ultimate Cooldown If patience isn’t your virtue, you can now fire off an Ultimate at any time if you want to sacrifice a key. Plus, we’ve added in a new tutorial for Ultimates, when players unlock them at level 10.
- Bubble Chat Chat from other players now display in bubbles above their head in the world, making it easier to see when people are talking, and what they are saying. This option can be turned off via a new option on the Ignore tab.
- Where do I go now? Quest items now display information about where they can be returned, and to whom. Also, collection quests now indicate the rarity of items needed for completion. This can help determine which keys to use to open dungeon chests, as players seek to acquire collection quest items.
- Repair Everything We’ve added the ability for players to repair everything in their backpack at once, rather than just what they have equipped. This can be done via a new button we’ve placed on the backpack screen.
- iOS 7 Support In addition to Game Center integration, we’ve made some changes in both our previous and current versions to assist players who upgrade to iOS 7. Please note, however, that Guest accounts are NOT consistent across devices and installs. We highly recommend using Facebook login to ensure that progress and/or purchases are not lost if you need to change devices, or need to reinstall the game and are currently using Guest accounts. Alternatively, players using Guest account access can enable Game Center and use it with the new version.
Content
- More Dungeons!!! Seek out the new challenges that await you in three thrilling new dungeons highlighting some rarely-seen parts of the game. Get lost in the Bog Spire. Brave the pirates of Smuggler’s Harbor. or Venture deep into the King’s Wood.
- Luckless Keep is now accessible at level 3.
- We’ve added a number of freeform quests to supplement existing towns and dungeons.
- New chests will begin appearing soon; keep an eye out for them!
- In towns, we’ve added additional conversation cues for audio.
Bug Fixes
- Improved performance by optimizing character skins.
- Using the ‘˜Repair All’ button will now update stats on items immediately, fixing an issue where the client would previously not reflect the new values until after exiting a dungeon.
- Vanity items will no longer display as ‘˜broken’ due to not have inherent durability.
- The Fez hat vanity item will now actually appear as a Fez hat, as intended.
- Fixed an area in the tutorial that could allow a persistent player to access areas behind walls, causing them to get stuck.
- Re-enabled Guest accounts for iOS 7 in response to its launch.
- Fixed an issue preventing an encounter room from progressing if players bring external enemies into the room.
- Fixed graphical oddities in Minoc Mine, Poisonwood, Britain Stronghold, and Barrowgrove.
- Fixed a number of free-form quests for various locations.
- Fixed an issue with the Axe Throw ability that would allow it to bypass collision. It will now properly obey collision with game objects. It will also display its Cooldown properly when using a Cooldown reduction boost card.
- Fixed an issue with the Man Stalker and Pirate Stalker achievements.
- Fixed an issue where improper audio was playing in some cases when turning in quest items.
- Fixed an issue where audio from learning Mantras and using Shrines would cut out for a short time, in addition to being played for all users nearby.
- Fixed an issue where audio from other players could be broadcast erroneously to nearby players. (Note: part of this was fixed in an interim patch)
- The Banshee’s shriek ability visual indicator for where it will hit has been increased to better match where it will hit.
- Fixed a misleading puzzle element in Britain Sewers and in Noxious Tunnels.
- Fixed a number of typos or text-related issues in various conversations.
- Removed the (Send) button beside the text entry box in chat windows, since depressing Enter/Return when done with chat will accomplish the same thing.
- Adjusted chest animations so that chests do not appear to drop and then close from an open state. They now appear closed from the start, as intended. Additionally, chests should now appear in their actual current state, if a player leaves the game and returns.
- Reduced collision in some zones to make character movement easier.
- NPCs will no longer remain green if players drag their finger over them during a conversation and are done speaking with them.
- We’ve removed the character information button from the character select screen, as this was intended for viewing during character creation only.
- Adjusted health bar on a few monsters to make them display at the proper height.
- Users will no longer see a badge indicating new chat is available, if the chat was filtered via the ignore list.
- Adjusted how Boss combat works to allow for more variation and to allow players to obtain critical strikes.
- Fixed a rare crash that could occur when hitting the back button on character select, or when selecting Decline on the agreement window.
- Players will no longer get stuck if they receive the Daily Login Reward window at the same time they receive the Map Tutorial.
- Fixed an issue where using the Add Friends button would cause taps to register on the wrong friend in the social window until it was closed and reopened.
- The client will no longer crash if a home interrupt is used during the airship sequence.
- Fixed an issue in the Tutorial where standing in a certain location would cause the Tutorial to freeze, and not continue.
- Fixed a few quests that were showing that they were available at a certain level, but were not. Also fixed a few issues with random quests to ensure progress continues and confusion is avoided.
- Fixed logo on the login screen to properly display on all languages and in proper language for supported localization.
- Fixed an issue where the scoreboard would not display Virtue gain if the player leveled while doing so.
- UI elements will no longer remain semi-transparent after the corresponding Tutorial section is complete.
- Fixed display of card bonus pop-ups on the scoreboard upon dungeon completion.
- Group invitation windows will no longer .ray out’ if received while inspecting an item.
- Reduced the timer after combat to display any damage to items. This doesn’t affect how damage is done, just when the notification for damage that occurred will show.
- Weapons with visual effects will continue to display the effect if they are unequipped, and then reequipped, in the same play session.