Tyranny Developer Diary #3: Fatebinder

Paradox Interactive and Obsidian Entertainment have published a new developer diary for Tyranny, their upcoming isometric RPG set in a recently conquered world or, as their marketers put it, where “evil won.” This time they focus on the role of Fatebinders, the order that the player character belongs to. The Fatebinders solve disputes between the Archons, the major leaders who serve directly under Kyros the Overlord, a job that will no doubt cause the PC quite a few problems.

An excerpt:

As a Fatebinder and servant of Tunon, it is your duty to resolve disputes that arise between the different armies and mage guilds. You decide whose actions are best in line with Kyros’ laws, mediate where you can, and order punishments and executions where required. Any citizen in Kyros’ Empire can appeal to a Fatebinder for judgment, even if their problem doesn’t involve a dispute between factions. Doing so is dangerous, as a Fatebinder’s judgments cannot be appealed and some Binders deal harshly with those who bother them for trivial complaints.

Laws of Kyros

Kyros’ laws are numerous, and it is the duty of Fatebinders to interpret them in their judgments. Some laws are absolute, some are contradictory, and some are both absolute and contradictory. Fatebinders spend many years learning Kyros’ laws, the judgments handed down by previous generations of Binders, and the times when Kyros punished a Fatebinder for overstepping with their judgments.

Some of Kyros’ laws include:

Kyros’ Peace: Your life belongs to the Overlord if you vow fealty, and cannot be taken from you except by the Overlord. Legally this means that surrendering in the midst of battle should make Kyros soldiers stop killing you, as your life does not belong to them. It also grants Archons, as extensions of Kyros’ will, the right to conscript citizens into their service as soldiers, mages, or agents. As a Fatebinder you are an extension of Kyros’ Will, and have the right to order the execution of those guilty of breaking the law.

The Magician’s Folly: If a mage inadvertently causes harm or death due to the unknowable perils of magic, the mage will not be held liable if the magic was used for the glory of the Overlord. Many believe this law grants mages more rights in Kyros’ Empire, but they are wrong. Mages must belong to sanctioned guilds under the supervision and control of an Archon. Any use of magic, even a spell as simple as lighting a candle, must occur for the glory of Kyros. To do otherwise means death.

Vows Made in Kyros’ Name: Any vow or expression made using Kyros’ name is a binding legal contract. Breaking such a vow is punishable by death. A statement as simple as, (By Kyros, that man is an idiot!) places the speaker in dire peril. An enemy who hears that and can gather both witnesses to your vow, and proof that the man in question is not an idiot, can have you executed.

The Oldwalls are Forbidden: What are the Oldwalls, you ask? Wouldn’t you like to know.

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