Two Ion Hardie Interviews

Both GamersClick and HomeLan had the opportunity to interview Reflexive’s Ion Hardie about their upcoming RPG, Lionheart. Here’s a bit from GamersClick:


    Q: How do you plan to support the modding community?

    A: We are currently kicking the idea around of shipping our level editor with the title. However, there are many factors to consider. If we think that the editor is in a state that can be readily usable by fans, and it makes sense for the game, then we’ll release it.

And something from HomeLan:


    Q: What kinds of enemies and NPC’s will be featured in Lionheart?

    A: Creating enemies and NPC’s for Lionheart has been both fun and challenging. Our historical perspective is responsible for both. It has been very cool to take a look at history and modify historical personas to fit into the story. Many times this research opens up story branches that we hadn’t even dreamed of. Without giving out spoilers of particular examples of how they fit, Leonardo DaVinci, Galileo, Cervantes, Machiavelli (and more) are all going to be present in the storyline. As far as straightforward (enemies) go, we are using the Disjunction to introduce fantastical creatures onto the Earth. There are going to be more (mundane) human factions to battle against, but we are also combining mythical monsters into the mix. Yes, there be dragons here.

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