Transistor Interview

The folks at OnlySP have chatted with Supergiant Games’ creative director Greg Kasavin about their upcoming action-RPG Transistor, and the results of this chat are available in an article-style interview, from which I’m going to quote an excerpt:

(In terms of actual development, we’re about at an alpha stage, where the game is playable and the content is there, and now we just have to make it all as good as possible,) Kasavin told OnlySP. (That’s really where we wanted to be by the end of this year, and that’s pretty much where we’re at.)

In terms of actual gameplay, Transistor’s last outing was at PAX Prime in the fall, where Supergiant showed off an initial build of the first several minutes of the game. Since then, Supergiant has been keeping pretty quiet, focusing on finishing up the rest of the game.

The gameplay we’ve seen so far is reminiscent at times of Bastion’s unique game experience. The camera is positioned in a familiar place, and the role of the narrator as a core character in the story makes its return. But the small similarities aren’t surprising. The compact Supergiant team already has plenty of experience working with one another, and they’re bound to fill their games with elements that they think work best for them, Kasavin said. But at the end of the day, Supergiant is trying to make something new.

(Ultimately, I don’t think we’ll think we succeeded with this game unless it has a distinct identity of its own,) Kasavin said. (I hope that once the game comes out that it’ll stand on its own.)

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