Torment: Tides of Numenera Video Interview

Fantasy novelist, English professor and Twitch streamer Gregory “ArvanEleron” Wilson and North American sales & marketing manager at Angry Robot Books and fantasy/sci-fi novelist Mike R. Underwood have recently interviewed two of the creative minds behind the upcoming Torment: Tides of Numenera.

I’m talking about creative lead Colin McComb and lead area designer George Ziets, who talked about the pillars that make Tides of Numenera a “Torment” game, the process of writing the story of Torment by starting with its themes, why the world of Numenera was a perfect fit for the title, the work that went into integrating backer NPCs into the world, the game’s artistic design, and more.

The full interview can be found below and ends at the 1:33:31 mark, although the video continues with a playthrough of the Early Access content for the title, for those who are interested.

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